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Ped Stats

Ped stats are initially determined by the ped's stat type, which is set by their ped object. They can be changed for each instance of a ped. It is worth pointing out that some stats (like 8) are continually overridden by the game itself.

The descriptions for each stat come from pedstats.dat, and have only been slightly cleaned up for readability.

Related functions: GameGetPedStat, GameSetPedStat, PedOverrideStat.

Stat IDDescription
0Id of pickup def (c. Pickups.dat)
1Likelihood (n/100) of dropping an item
2Vision Yaw (in degrees) - note this is total yaw and not angle from facing direction (which is this value / 2)
3Vision Range (in metres)
4Max Health (n/100)
5Health regeneration rate - percentage of maximum rate (n/100)
6Fear (n/100)
7Chicken (n/100) (chance of tattling/ yelling for help)
8Attack Frequency (n/100)
9Bike Attack Frequency (n/100)
10Projectile Attack Accuracy (n/100)
11Projectile Attack Frequency (n/100)
12Block Frequency (n/100)
13Evade Frequency (n/100)
14Aggresion (n/100) (how likely are they to initiate a fight, and how likely they are to contnue it)
15Criminality
16Sprint Meter
17Character Class
18Preferred Combat Zone (0/1/2 = short/medium/long)
19Preferred Orientation (Bit field: 0001 front, 0010 side, 0100 back. So front+side = 011 = 3, and 111 = 7)
20Animation Speed factor (100 = 100% speed)
21Zone Promote
22Special Meter
23Special Points
24Bike Cruise Speed
25Bike Top Speed
26Bike Wait Speed
27Bike Flee Distance
28Bike Catchup Distance
29Bike Wait Distance
30Bike Projectile Usage (n/100)
31Damage_Scale
32Dive probability
33Tenacity (n/100), indicates how tough they are to knock down or off a bike
34Evasion (n/100)
35Bike Flee Speed
36Bike Follow Speed
37Bike Catchup Speed
38Grap1Reversal (Strikes)
39Grap2Reversal (Grapples)
40Night weapon
41Name of the bike model which the ped can ride ("None" if the ped can't ride any bike)
42Name of the bike model which the ped can ride ("None" if the ped can't ride any bike)
43Name of the bike model which the ped can ride ("None" if the ped can't ride any bike)
44Likelihood (n/100) of having a weapon
45Weapon slot 1: Type of melee/projectile
46Weapon slot 1: Amount of Ammo
47Weapon slot 1: Selection weight for melee/projectile weapon - HIGHEST NUMBER WINS
48Weapon slot 1: Available after mission (use "init" to signify start of game)
49Weapon slot 2: Type of melee/projectile
50Weapon slot 2: Amount of Ammo
51Weapon slot 2: Selection weight for melee/projectile weapon
52Weapon slot 2: Available after mission (use "init" to signify start of game)
53Weapon slot 3: Type of melee/projectile
54Weapon slot 3: Amount of Ammo
55Weapon slot 3: Selection weight for melee/projectile weapon
56Weapon slot 3: Available after mission (use "init" to signify start of game)
57Weapon slot 4: Type of melee/projectile
58Weapon slot 4: Amount of Ammo
59Weapon slot 4: Selection weight for melee/projectile weapon
60Weapon slot 4: Available after mission (use "init" to signify start of game)
61Stun Resistance (n/100) how resistant a ped is to stunning
62Ped can be knocked down (0 = no, 1+ = yes)
63Percent health at which the ped can be humiliated in combat