Controls
Controls are made up of multiple buttons and sticks on each controller, where the term 'controller' also refers to the keyboard.
The main controller being used to play is always 0, and up to 3 other controllers can take up slots 1, 2, and 3.
The names of controls are made up based on their functionality, but the list is complete.
Related functions: GetStickValue
, IsButtonBeingPressed
, IsButtonBeingReleased
, IsButtonPressed
.
Button ID | Description |
---|---|
0 | Show Secondary Tasks (Left) |
1 | Show Tasks/Objectives (Right) |
2 | Zoom in |
3 | Zoom out |
4 | Map Menu |
5 | Pause Menu |
6 | Melee Attack |
7 | Sprint |
8 | Jump |
9 | Grapple |
10 | Lock On |
11 | Previous Weapon |
12 | Weapon Fire |
13 | Next Weapon |
14 | Look Back |
15 | Crouch |
16 | Movement (Left = 1 Right = -1) |
17 | Movement (Up = 1 Down = -1) |
18 | Camera (Left = 1 Right = -1) |
19 | Camera (Up = 1 Down = -1) |
20 | Unknown |
21 | Unknown |
22 | Unknown |
23 | Unknown |
24 | Quick Skateboard |