Action Conditions
These are all of the conditions for .act
files.
- AcquireAuthorityFocus
- AcquireFactionFocus
- AcquireFocus
- AcquirePOI
- AcquirePunishableTarget
- AcquireRandomTargetInGroup
- AcquireTarget
- ActionNodePlayTime
- ActionNodePlayTimePast
- ActionNodeRequest
- ActionRequest
- ActionRequestButton
- AIConditionGroup
- AIIsPlaying
- AllyFollowerConditionGroup
- AllyIsInCombat
- AllyLeaderConditionGroup
- AltWeaponCollisionType
- AnimationGroupLoaded
- AnimationParametric
- Attacked
- AttackerConditionGroup
- AttackPhase
- AttackPower
- AttackRole
- AttacksDisabled
- AttackTimer
- AttemptAnchorToVehicle
- BalanceMeterPosition
- BeamLateralDeviation
- BeamLateralPosition
- BikeIsLocked
- BikeIsUpright
- BikeSprintAmount
- BlockTimer
- ButtonState
- CameraActive
- CameraAllowScriptedChange
- CameraBlending
- CameraDesired
- CameraDesiredReset
- CameraFading
- CameraInWidescreen
- CameraLocked
- CanAcquireAlly
- CanGetOffVehicleHere
- CanGetOffVehicleHereLeft
- CanGetOnVehicleHere
- CanGetOnVehicleLeftSide
- CanGetOnVehicleRightSide
- CanPathToEntity
- CanPropSetUsageState
- CanRecruitTarget
- CanSecondaryMissionPlay
- CatchProjectile
- CharacterSize
- CheckActionTimer
- CheckTargetSemaphore
- CheckWeather
- ClassSkipped
- Clothing
- ClothingSpecialKiss
- ClothingStyle
- ClothingWarmthFactor
- CollisionStart
- CollisionWeaponType
- ConditionFlag
- ConditionGroup
- Controller
- ConversationActive
- CutsceneSoundLoaded
- Damage
- DamageFromBurningFire
- DamageFromExplosion
- DamagePending
- DayCond
- DetectGrenade
- DetectProjectile
- DistToGround
- DistToTarget
- DriveForce
- EngageDistance
- EntityIsModel
- EntitySpeed
- ErrandCond
- EvadeTimer
- EvaluatedEntityType
- FactionNear
- FactionScan
- False
- FightClass
- FightToken
- FindSnow
- FindSurface
- FindTandemHelper
- FireInRange
- FirstPerson
- FocusAttacked
- FocusConditionGroup
- FrontEndActive
- GetPassingPed
- GetProjectileOwner
- GrapplingHookAnchord
- HasActionNode
- HasAllyMorale
- HasAllyState
- HasCompletedScenarioObj
- HasEnoughCash
- HasGiftItemOfType
- HasGrappleTarget
- HasLineOfSightToPlayer
- HasNewAudibleStimulus
- HasNodeCooldown
- HasPlayerMaxItems
- HasRangedWeapon
- HasSpeechEvent
- HasSweptSphereCollision
- HasTXDLoaded
- HaveDynamicPOI
- HaveIAssaultedTargetPed
- HaveIAttacked
- HaveIDismissedTargetPed
- HaveIHarassedTargetPed
- HavePOI
- HavePOIOfType
- Health
- HearPlayerFootsteps
- HitByPed
- HitFlagClear
- HitLocation
- HitReactionEnd
- HitStunFinished
- HitStunTime
- HitTime
- HudComponentVisible
- HumiliationGroupIs
- IgnoreAttacks
- InAttackCone
- InBikeRace
- InCar
- InCombatZone
- InGuardRadius
- Interval
- InTriggerVolume
- InTriggerVolumeOfType
- InWeaponRange
- IsAllyFollower
- IsAllyLeader
- IsAuthority
- IsAvoiding
- IsDayTime
- IsElderly
- IsEmotionTowardsPlayer
- IsEmotionTowardsTarget
- IsFemale
- IsFocusOnBike
- IsGuarding
- IsHangingOut
- IsHealthAtHumiliationLevel
- IsHungUp
- IsIgnoreTruants
- IsInFactionWithStimulusObject
- IsInFight
- IsInsideTether
- IsKissCount
- IsMiniObjectiveComplete
- IsMissionActive
- IsMissionSpecific
- IsMusicStreamLoaded
- IsNISorCutsceneRunning
- IsObjectiveVehicleOwner
- IsOnSnow
- IsParametricStatic
- IsPatrolPed
- IsPlayer
- IsPlayerFacingMirror
- IsPlayerFatigued
- IsPlayerNearby
- IsPlayerTired
- IsPowerSliding
- IsReadyToBeKissed
- IsRegisteredAsGirlfriend
- IsRumbleModeAmbient
- IsRumbleModeMission
- IsScenarioPed
- IsScriptedAmbient
- IsSocialInitialAction
- IsSocialInitialReaction
- IsSocializing
- IsSocializingWithPlayer
- IsSocialStateAct
- IsSocialStateWait
- IsSocialTarget
- IsSoundBankLoaded
- IsSpectator
- IsSpeechBusy
- IsSpeechPreloaded
- IsSpeechStreamFree
- IsStationary
- IsStealthMissionChar
- IsStimulusObject
- IsStimulusPriority
- IsStrafing
- IsTagDrawing
- IsTagWaiting
- IsTakingPictureFreeze
- IsTandemHelper
- IsTargetAlly
- IsTargetAttackRightsTaken
- IsTargetBusySocializing
- IsTargetCrouching
- IsTargetInRange
- IsTargetOnBike
- IsTargetOutOfReach
- IsTargetProp
- IsTethered
- IsUsingDoor
- IsVehicleInRange
- IsWantingToSocialize
- IsWeaponFiredWhenDropped
- JoinCombatZone
- LastMission
- LastSurfaceOn
- LineOfFireClear
- LiquidLevel
- LiquidType
- LuaCond
- MePlaying
- MePlayingDefaultNeutralState
- MissionAvailable
- MissionCanLaunch
- MissionCond
- MissionInClass
- MissionSuccessCount
- MissionUnlocked
- MotionCycle
- MotionIntention
- MotionIntentionSpeed
- NearbyDockLocation
- NearbyFleeDockLocation
- NearPoint
- NeedsToDive
- NOT
- NumAuthorityInPursuit
- NumWeapons
- Objective
- ObjectiveOfType
- OnBike
- OnMission
- OnVehicleOfClass
- OpeningBranchChildHasChild
- OR
- ParametricTime
- PathValid
- PedConditionGroup
- PedConversationMood
- PedConversationStatus
- PedFightingSystem
- PedFlags
- PedGroundDist
- PedHasNumAttackers
- PedInConversation
- PedIsDriver
- PedIsInOutfit
- PedIsTrigger
- PedModelID
- PedNearPropSocket
- PedSphereHit
- PedType
- PedVelocity
- PercentageHealth
- PercentageSpecial
- PeriodCond
- PlayerHasItemCount
- PlayerHasPunishmentOfType
- PlayerHasPunishmentPoints
- PlayerHasRequiredGift
- PlayerHasTarget
- PlayerInTriggerVolume
- PlayerIsInStealthProp
- PlayerUseSocialOverride
- POIClearOfPeds
- ProjectileThreat
- PropAttached
- PropDisplayUseText
- PropFlags
- PropHealth
- PropIsPlaying
- PropLifeTime
- PropModelID
- PropModelLoaded
- PropPedIsUsingMe
- PropSpecialState
- PropTagPercentage
- PropTargetHeight
- PropTargetInteractive
- PropTargetIsTwoHanded
- PropUniqueID
- Random
- RangeToFocus
- RangeToObjectiveVehicle
- RangeToTarget
- RelativePosition
- RunningAttack
- ScriptSaveData
- Season
- SenseAttacker
- SensePlayer
- SensePlayerDuration
- SenseTargetNow
- SetPedFlags
- ShouldAllowApology
- ShouldSocialize
- SizeOfGroup
- SocialActionInterrupted
- SocialAnimIs
- SocialEmotionIs
- SocialScriptCallback
- SocialTypeAUTH
- SocialTypeBULLY
- SocialTypeFAT
- SocialTypeGEN
- SocialTypeGIRL
- SocialTypeNERD
- SocialTypeNERDGIRL
- SocialTypeOLD
- Special
- SpecialPoints
- Spotted
- Sprint
- Stat
- StatFloat
- StatInt
- StealthBehavior
- Steering
- SteeringFraction
- Stimulus
- StimulusRepeated
- SurfaceGrade
- SurfaceHardness
- TargetAlly
- TargetAttacker
- TargetByType
- TargetClothing
- TargetColliding
- TargetConditionGroup
- TargetedByPlayer
- TargetedByTarget
- TargetFaction
- TargetFriendsAttacker
- TargetHealth
- TargetIsVisible
- TargetMastersAttacker
- TargetMyTargetsProp
- TargetMyTargetsVehicle
- TargetPed
- TargetPlayersGF
- TargetPlaying
- TargetPlayTime
- TargetProjectile
- TargetProp
- TargetPropClearOfPeds
- TargetProxyProp
- TargetRelativeCharacterSize
- TargetRelativeHeight
- TargetRelativeOrientation
- TargetRelativePedCollisionSpheres
- TargetRelativePosition
- TargetRelativePositionInsideBox
- TargetsPunishPoints
- TargetStimulusEntityObject
- TargetStimulusEntitySubject
- TargetStimulusObject
- TargetStimulusSubject
- TargetVehicle
- TargetVehicleBike
- TargetVehicleCar
- TargetVehicleIs
- TargetVehicleIsAlreadyOccupied
- TargetVehicleIsLastVehicleUsed
- TargetVehicleIsPlaying
- TargetVehicleOwnerDifferentFaction
- TestFutureGiftType
- TestRequiredGiftType
- ThisNodeIsNotPlaying
- ThisNodeIsPlaying
- TimeCond
- TimeOfLastSocialAction
- TimeSincePedalling
- UseSocialOverride
- VehicleHitOrientation
- VehicleWheelsOnGround
- VisibleArea
- WallHitDirection
- WantToBeStealthy
- WeaponAmmo
- WeaponCanBeUsedOnBike
- WeaponCount
- WeaponDamaged
- WeaponDesired
- WeaponDesiredIsEquiped
- WeaponDesiredIsFocusWeapon
- WeaponDesiredSocket
- WeaponEquiped
- WeaponEquipedSocket
- WeaponEquipedType
- WeaponFlags
- WeaponHudActive
- WeaponHudLocked
- WeaponIsInventory
- WeaponIsThrowable
- WeaponLast
- WeaponLastHitBy
- WeaponModelRequest
- WeaponNeedInit
- WeaponWheelOn
- WeightedRandom
- WillAcceptGift