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Action Conditions

These are all of the conditions for .act files.

  1. AcquireAuthorityFocus
  2. AcquireFactionFocus
  3. AcquireFocus
  4. AcquirePOI
  5. AcquirePunishableTarget
  6. AcquireRandomTargetInGroup
  7. AcquireTarget
  8. ActionNodePlayTime
  9. ActionNodePlayTimePast
  10. ActionNodeRequest
  11. ActionRequest
  12. ActionRequestButton
  13. AIConditionGroup
  14. AIIsPlaying
  15. AllyFollowerConditionGroup
  16. AllyIsInCombat
  17. AllyLeaderConditionGroup
  18. AltWeaponCollisionType
  19. AnimationGroupLoaded
  20. AnimationParametric
  21. Attacked
  22. AttackerConditionGroup
  23. AttackPhase
  24. AttackPower
  25. AttackRole
  26. AttacksDisabled
  27. AttackTimer
  28. AttemptAnchorToVehicle
  29. BalanceMeterPosition
  30. BeamLateralDeviation
  31. BeamLateralPosition
  32. BikeIsLocked
  33. BikeIsUpright
  34. BikeSprintAmount
  35. BlockTimer
  36. ButtonState
  37. CameraActive
  38. CameraAllowScriptedChange
  39. CameraBlending
  40. CameraDesired
  41. CameraDesiredReset
  42. CameraFading
  43. CameraInWidescreen
  44. CameraLocked
  45. CanAcquireAlly
  46. CanGetOffVehicleHere
  47. CanGetOffVehicleHereLeft
  48. CanGetOnVehicleHere
  49. CanGetOnVehicleLeftSide
  50. CanGetOnVehicleRightSide
  51. CanPathToEntity
  52. CanPropSetUsageState
  53. CanRecruitTarget
  54. CanSecondaryMissionPlay
  55. CatchProjectile
  56. CharacterSize
  57. CheckActionTimer
  58. CheckTargetSemaphore
  59. CheckWeather
  60. ClassSkipped
  61. Clothing
  62. ClothingSpecialKiss
  63. ClothingStyle
  64. ClothingWarmthFactor
  65. CollisionStart
  66. CollisionWeaponType
  67. ConditionFlag
  68. ConditionGroup
  69. Controller
  70. ConversationActive
  71. CutsceneSoundLoaded
  72. Damage
  73. DamageFromBurningFire
  74. DamageFromExplosion
  75. DamagePending
  76. DayCond
  77. DetectGrenade
  78. DetectProjectile
  79. DistToGround
  80. DistToTarget
  81. DriveForce
  82. EngageDistance
  83. EntityIsModel
  84. EntitySpeed
  85. ErrandCond
  86. EvadeTimer
  87. EvaluatedEntityType
  88. FactionNear
  89. FactionScan
  90. False
  91. FightClass
  92. FightToken
  93. FindSnow
  94. FindSurface
  95. FindTandemHelper
  96. FireInRange
  97. FirstPerson
  98. FocusAttacked
  99. FocusConditionGroup
  100. FrontEndActive
  101. GetPassingPed
  102. GetProjectileOwner
  103. GrapplingHookAnchord
  104. HasActionNode
  105. HasAllyMorale
  106. HasAllyState
  107. HasCompletedScenarioObj
  108. HasEnoughCash
  109. HasGiftItemOfType
  110. HasGrappleTarget
  111. HasLineOfSightToPlayer
  112. HasNewAudibleStimulus
  113. HasNodeCooldown
  114. HasPlayerMaxItems
  115. HasRangedWeapon
  116. HasSpeechEvent
  117. HasSweptSphereCollision
  118. HasTXDLoaded
  119. HaveDynamicPOI
  120. HaveIAssaultedTargetPed
  121. HaveIAttacked
  122. HaveIDismissedTargetPed
  123. HaveIHarassedTargetPed
  124. HavePOI
  125. HavePOIOfType
  126. Health
  127. HearPlayerFootsteps
  128. HitByPed
  129. HitFlagClear
  130. HitLocation
  131. HitReactionEnd
  132. HitStunFinished
  133. HitStunTime
  134. HitTime
  135. HudComponentVisible
  136. HumiliationGroupIs
  137. IgnoreAttacks
  138. InAttackCone
  139. InBikeRace
  140. InCar
  141. InCombatZone
  142. InGuardRadius
  143. Interval
  144. InTriggerVolume
  145. InTriggerVolumeOfType
  146. InWeaponRange
  147. IsAllyFollower
  148. IsAllyLeader
  149. IsAuthority
  150. IsAvoiding
  151. IsDayTime
  152. IsElderly
  153. IsEmotionTowardsPlayer
  154. IsEmotionTowardsTarget
  155. IsFemale
  156. IsFocusOnBike
  157. IsGuarding
  158. IsHangingOut
  159. IsHealthAtHumiliationLevel
  160. IsHungUp
  161. IsIgnoreTruants
  162. IsInFactionWithStimulusObject
  163. IsInFight
  164. IsInsideTether
  165. IsKissCount
  166. IsMiniObjectiveComplete
  167. IsMissionActive
  168. IsMissionSpecific
  169. IsMusicStreamLoaded
  170. IsNISorCutsceneRunning
  171. IsObjectiveVehicleOwner
  172. IsOnSnow
  173. IsParametricStatic
  174. IsPatrolPed
  175. IsPlayer
  176. IsPlayerFacingMirror
  177. IsPlayerFatigued
  178. IsPlayerNearby
  179. IsPlayerTired
  180. IsPowerSliding
  181. IsReadyToBeKissed
  182. IsRegisteredAsGirlfriend
  183. IsRumbleModeAmbient
  184. IsRumbleModeMission
  185. IsScenarioPed
  186. IsScriptedAmbient
  187. IsSocialInitialAction
  188. IsSocialInitialReaction
  189. IsSocializing
  190. IsSocializingWithPlayer
  191. IsSocialStateAct
  192. IsSocialStateWait
  193. IsSocialTarget
  194. IsSoundBankLoaded
  195. IsSpectator
  196. IsSpeechBusy
  197. IsSpeechPreloaded
  198. IsSpeechStreamFree
  199. IsStationary
  200. IsStealthMissionChar
  201. IsStimulusObject
  202. IsStimulusPriority
  203. IsStrafing
  204. IsTagDrawing
  205. IsTagWaiting
  206. IsTakingPictureFreeze
  207. IsTandemHelper
  208. IsTargetAlly
  209. IsTargetAttackRightsTaken
  210. IsTargetBusySocializing
  211. IsTargetCrouching
  212. IsTargetInRange
  213. IsTargetOnBike
  214. IsTargetOutOfReach
  215. IsTargetProp
  216. IsTethered
  217. IsUsingDoor
  218. IsVehicleInRange
  219. IsWantingToSocialize
  220. IsWeaponFiredWhenDropped
  221. JoinCombatZone
  222. LastMission
  223. LastSurfaceOn
  224. LineOfFireClear
  225. LiquidLevel
  226. LiquidType
  227. LuaCond
  228. MePlaying
  229. MePlayingDefaultNeutralState
  230. MissionAvailable
  231. MissionCanLaunch
  232. MissionCond
  233. MissionInClass
  234. MissionSuccessCount
  235. MissionUnlocked
  236. MotionCycle
  237. MotionIntention
  238. MotionIntentionSpeed
  239. NearbyDockLocation
  240. NearbyFleeDockLocation
  241. NearPoint
  242. NeedsToDive
  243. NOT
  244. NumAuthorityInPursuit
  245. NumWeapons
  246. Objective
  247. ObjectiveOfType
  248. OnBike
  249. OnMission
  250. OnVehicleOfClass
  251. OpeningBranchChildHasChild
  252. OR
  253. ParametricTime
  254. PathValid
  255. PedConditionGroup
  256. PedConversationMood
  257. PedConversationStatus
  258. PedFightingSystem
  259. PedFlags
  260. PedGroundDist
  261. PedHasNumAttackers
  262. PedInConversation
  263. PedIsDriver
  264. PedIsInOutfit
  265. PedIsTrigger
  266. PedModelID
  267. PedNearPropSocket
  268. PedSphereHit
  269. PedType
  270. PedVelocity
  271. PercentageHealth
  272. PercentageSpecial
  273. PeriodCond
  274. PlayerHasItemCount
  275. PlayerHasPunishmentOfType
  276. PlayerHasPunishmentPoints
  277. PlayerHasRequiredGift
  278. PlayerHasTarget
  279. PlayerInTriggerVolume
  280. PlayerIsInStealthProp
  281. PlayerUseSocialOverride
  282. POIClearOfPeds
  283. Print
  284. ProjectileThreat
  285. PropAttached
  286. PropDisplayUseText
  287. PropFlags
  288. PropHealth
  289. PropIsPlaying
  290. PropLifeTime
  291. PropModelID
  292. PropModelLoaded
  293. PropPedIsUsingMe
  294. PropSpecialState
  295. PropTagPercentage
  296. PropTargetHeight
  297. PropTargetInteractive
  298. PropTargetIsTwoHanded
  299. PropUniqueID
  300. Random
  301. RangeToFocus
  302. RangeToObjectiveVehicle
  303. RangeToTarget
  304. RelativePosition
  305. RunningAttack
  306. ScriptSaveData
  307. Season
  308. SenseAttacker
  309. SensePlayer
  310. SensePlayerDuration
  311. SenseTargetNow
  312. SetPedFlags
  313. ShouldAllowApology
  314. ShouldSocialize
  315. SizeOfGroup
  316. SocialActionInterrupted
  317. SocialAnimIs
  318. SocialEmotionIs
  319. SocialScriptCallback
  320. SocialTypeAUTH
  321. SocialTypeBULLY
  322. SocialTypeFAT
  323. SocialTypeGEN
  324. SocialTypeGIRL
  325. SocialTypeNERD
  326. SocialTypeNERDGIRL
  327. SocialTypeOLD
  328. Special
  329. SpecialPoints
  330. Spotted
  331. Sprint
  332. Stat
  333. StatFloat
  334. StatInt
  335. StealthBehavior
  336. Steering
  337. SteeringFraction
  338. Stimulus
  339. StimulusRepeated
  340. SurfaceGrade
  341. SurfaceHardness
  342. TargetAlly
  343. TargetAttacker
  344. TargetByType
  345. TargetClothing
  346. TargetColliding
  347. TargetConditionGroup
  348. TargetedByPlayer
  349. TargetedByTarget
  350. TargetFaction
  351. TargetFriendsAttacker
  352. TargetHealth
  353. TargetIsVisible
  354. TargetMastersAttacker
  355. TargetMyTargetsProp
  356. TargetMyTargetsVehicle
  357. TargetPed
  358. TargetPlayersGF
  359. TargetPlaying
  360. TargetPlayTime
  361. TargetProjectile
  362. TargetProp
  363. TargetPropClearOfPeds
  364. TargetProxyProp
  365. TargetRelativeCharacterSize
  366. TargetRelativeHeight
  367. TargetRelativeOrientation
  368. TargetRelativePedCollisionSpheres
  369. TargetRelativePosition
  370. TargetRelativePositionInsideBox
  371. TargetsPunishPoints
  372. TargetStimulusEntityObject
  373. TargetStimulusEntitySubject
  374. TargetStimulusObject
  375. TargetStimulusSubject
  376. TargetVehicle
  377. TargetVehicleBike
  378. TargetVehicleCar
  379. TargetVehicleIs
  380. TargetVehicleIsAlreadyOccupied
  381. TargetVehicleIsLastVehicleUsed
  382. TargetVehicleIsPlaying
  383. TargetVehicleOwnerDifferentFaction
  384. TestFutureGiftType
  385. TestRequiredGiftType
  386. ThisNodeIsNotPlaying
  387. ThisNodeIsPlaying
  388. TimeCond
  389. TimeOfLastSocialAction
  390. TimeSincePedalling
  391. UseSocialOverride
  392. VehicleHitOrientation
  393. VehicleWheelsOnGround
  394. VisibleArea
  395. WallHitDirection
  396. WantToBeStealthy
  397. WeaponAmmo
  398. WeaponCanBeUsedOnBike
  399. WeaponCount
  400. WeaponDamaged
  401. WeaponDesired
  402. WeaponDesiredIsEquiped
  403. WeaponDesiredIsFocusWeapon
  404. WeaponDesiredSocket
  405. WeaponEquiped
  406. WeaponEquipedSocket
  407. WeaponEquipedType
  408. WeaponFlags
  409. WeaponHudActive
  410. WeaponHudLocked
  411. WeaponIsInventory
  412. WeaponIsThrowable
  413. WeaponLast
  414. WeaponLastHitBy
  415. WeaponModelRequest
  416. WeaponNeedInit
  417. WeaponWheelOn
  418. WeightedRandom
  419. WillAcceptGift