TextPrintString
Description
Prints non-localised text on the screen.
Every game version other than PS2 prints text in red regardless of style.
info
- (DSL 10) style now follows PS2 colours.
function TextPrintString(text, duration, style) --[[ ... ]] end
Parameters
text
:string
- The text to be drawn.duration
:number
- Text duration, in seconds.style
:1|2
- The style of the text:1
: Objective style (yellow text, top-center)2
: Subtitle style (white text, small, bottom-center)
Return Values
...
Example
Displays "Hello, world!" for 5 seconds in objective style
TextPrintString('Hello, world!', 5, 1)