CreatePersistentEntity
Description
Creates and spawns a persistent non-ped object (such as machines, props, or interactable objects) in the world.
function CreatePersistentEntity(modelname, x, y, z, rotation, area) --[[ ... ]] end
Parameters
modelname
:string
- The object’s modelname (e.g. "DPI_Fraffy").x
:integer
- X coordinate for the spawn position.y
:integer
- Y coordinate for the spawn position.z
:integer
- Z coordinate for the spawn position.rotation
:integer
- Rotation angle for the object.area
:integer
- The area code in which to spawn the object.
Return Values
objectID
:integer
- The object ID.objectPool
:integer
- The object pool index.
Example
-- Spawn a Beam Soda machine (plus its interactable entity) in front of the Boys' Dorm.
Soda1, Soda2 = CreatePersistentEntity("DPI_Fraffy", 270, -114, 6.15, 180, 0)
pxSoda1, pxSoda2 = CreatePersistentEntity("pxFraffy", 270, -114, 6.15, 180, 0)
See Also
- Game's Native