CameraSetActive
Description
Sets the active camera to the specified camera ID. The ID values correspond to those returned by CameraGetActive.
info
This will have no effect if camera changes are disabled using CameraAllowChange
.
function CameraSetActive(cameraId) --[[ ... ]] end
Parameters
cameraId
:integer
- The desired camera ID to activate.
Return Values
None.
Example
See Also
- Game's Native