AreaTransitionXYZ
Description
This function is defined by SGlFunc.lur and primarily uses PlayerSetPosXYZArea and AreaDisableCameraControlForTransition to do its job.
function AreaTransitionXYZ(id, x, y, z, state) --[[ ... ]] end
Parameters
id
:integer
- The area ID to which the player will be moved.x
:number
- The X coordinate of the location where the player will be moved.y
:number
- The Y coordinate of the location where the player will be moved.z
:number
- The Z coordinate of the location where the player will be moved.state
:boolean
- Disable camera control.
Return Values
None.
Example
Transition to the front of the boy's dorm without fading the camera out.
AreaTransitionXYZ(0, 270, -110, 6, true)
See Also
- Game's Native