AreaTransitionXYZ
Description
This function is defined by SGlFunc.lur and primarily uses PlayerSetPosXYZArea and AreaDisableCameraControlForTransition to do its job.
function AreaTransitionXYZ(id, x, y, z, state) --[[ ... ]] end
Parameters
id:integer- The area ID to which the player will be moved.x:number- The X coordinate of the location where the player will be moved.y:number- The Y coordinate of the location where the player will be moved.z:number- The Z coordinate of the location where the player will be moved.state:boolean- Disable camera control.
Return Values
None.
Example
Transition to the front of the boy's dorm without fading the camera out.
AreaTransitionXYZ(0, 270, -110, 6, true)
See Also
- Game's Native