Skip to main content

RestoreTimecycles

This function was added in DSL 10

Description​

Resets all timecycles to their original default state, as defined at the beginning of the game session.

function RestoreTimecycles() --[[ ... ]] end

Parameters​

None.

Return Values​

None.

Example​

while true do
if IsKeyBeingPressed('T') then
SetAllTimecycles(CopyTimecycle(GetTimecycle(2, 0, 4)))
elseif IsKeyBeingPressed('Y') then
RestoreTimecycles()
end

DrawTextInline('[T] Apply | [Y] Restore', 0, 2)
Wait(0)
end