RestoreTimecycles
This function was added in DSL 10
Description
Resets all timecycles to their original default state, as defined at the beginning of the game session.
function RestoreTimecycles() --[[ ... ]] end
Parameters
None.
Return Values
None.
Example
while true do
if IsKeyBeingPressed('T') then
SetAllTimecycles(CopyTimecycle(GetTimecycle(2, 0, 4)))
elseif IsKeyBeingPressed('Y') then
RestoreTimecycles()
end
DrawTextInline('[T] Apply | [Y] Restore', 0, 2)
Wait(0)
end