LoadScript
This function was added in DSL 1
Description
Load a DSL script into the current script's environment.
info
This differs from StartScript
as loading a script means it will load into the current script rather than fully 'starting' a new script.
This can basically be thought of as the DSL version of ImportScript
(though you can still use ImportScript
to load scripts from Scripts.img
).
name
is given as a relative path.
function LoadScript(name) --[[ ... ]] end
Parameters
name
:string
- The name of the script to load.
Return Values
None.
Example
LoadScript("scripts/my_script.lua")
See Also
- DSL
- Game's Native