GetInputHardware
This function was added in DSL 5
Description
Returns what hardware a certain input is bound to. The possible values for type
are as follows.
- button:
value
is a button from an xbox controller [0-15] - analog:
value
is an analog stick from an xbox controller [16-23] - special:
value
is the skateboard button from an xbox controller (24) - keyboard:
value
is a DirectInput Keyboard Scan Code [0,255] - mouse_button:
value
is a DirectInput Mouse button index [0,3] - mouse_movement:
value
represents DirectInput mouse movement [0,5]
function GetInputHardware(button_or_stick, controller) --[[ ... ]] end
Parameters
button_or_stick
:integer
- The button or stick ID to get the hardware for.controller
:0|1|2|3
- The controller to get the hardware for.
Return Values
type
:string
- The type of hardware the input is bound to. Possible values arebutton
,analog
,special
,keyboard
,mouse_button
, ormouse_movement
.value
:number
- The value associated with the input. The meaning of this value depends on thetype
returned.
Example
local type, value = GetInputHardware(0, 1) -- Get the hardware for button 0 on controller 1 (Left arrow keyboard key, d-pad left)
if type == 'button' then
print('Button 0 on controller 1 is bound to hardware value:', value)
elseif type == 'analog' then
print('Analog stick 0 on controller 1 is bound to hardware value:', value)
elseif type == 'special' then
print('Special button on controller 1 is bound to hardware value:', value)
elseif type == 'keyboard' then
print('Keyboard input on controller 1 is bound to hardware value:', value)
elseif type == 'mouse_button' then
print('Mouse button on controller 1 is bound to hardware value:', value)
elseif type == 'mouse_movement' then
print('Mouse movement on controller 1 is bound to hardware value:', value)
else
print('Unknown input type:', type)
end