DrawTextInline
This function was added in DSL 2
Description
Draws text on the screen with a specified duration, alignment, and formatting. Unlike the DrawText
function, this function allows you to embed all formatting options directly within the string. In contrast, DrawText
requires you to set each formatting option separately before calling the function.
Format specifiers:
Specifier | Description |
---|---|
~b~ | Makes the text bold. |
~i~ | Makes the text italic. |
~xy~ | Sets the text position. Takes two arguments: number, number . |
~scale~ | Sets the text scale. Takes one argument: number . |
~rgb~ | Sets the text color using RGB values. Takes three arguments: number, number, number . |
~alpha~ | Sets the text transparency (alpha/opacity). Takes one argument: number . |
~width~ | Sets the text width. Takes one argument: number . |
~height~ | Sets the text height. Takes one argument: number . |
~font~ | Sets the text font. Takes one argument: string . |
~white~ | Changes the text color to white. |
~yellow~ | Changes the text color to yellow. |
~cyan~ | Changes the text color to cyan. |
~t~ or ~texture~ | Draws a texture. Takes one argument: userdata . |
To use multiple specifiers more conveniently, you can combine them with +
instead of writing each one separately. For example, ~xy~~scale~~font~
can be written as ~xy+scale+font~
.
Pre-defined styles:
Style | Description |
---|---|
1 | Displays the text as an objective task (yellow, centered, and at the top). |
2 | Displays the text as a subtitle (white, centered, and at the bottom). |
3 | Aligns the text to the left. |
4 | Aligns the text to the right. |
5 | Aligns the text to the center. |
function DrawTextInline(text, [format specifier arguments], duration, style) --[[ ... ]] end
Parameters
text
:string
— The text to be displayed, including any format specifiers.[format specifier arguments]
:number
,string
, oruserdata
— Optional arguments, depending on the format specifiers used.duration
:number
— Duration in seconds for which the text should be displayed.style
:number
— A pre-defined style index.
Return Values
None.
Example
Displays "Hello, world!" for 5 seconds in objective style:
DrawTextInline('Hello, world!', 5, 1)
Displays "Hello, world!" at the top-left of the screen for 5 seconds, with each word shown in a different color:
The following code is only an example to demonstrate how format specifiers work. However, using it similarly or exactly as shown may cause a significant performance hit. Use it wisely and only when necessary.
DrawTextInline('~xy+yellow~Hello~cyan~, ~white~world~rgb~!', 0.1, 0.1, 255, 50, 32, 5, 1)
Displays button information for 5 seconds at the bottom-left:
local Texture = GetHudTexture('Button_Enter')
DrawTextInline('~xy+scale+white+t~ - Enter something.', 0.02, 0.95, 0.8, Texture, 5, 3)
See Also
- Game's Native