📄️ About
Documentation about the global functions created by the game during initialization.
📄️ All Game's Global Functions
A comprehensive list of all global functions available in the game.
📄️ -- progress
1 of 1732 functions have been documented.
📄️ AddArrestRestartPoint
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📄️ AddBlipForCar
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📄️ AddBlipForChar
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📄️ AddBlipForPickup
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📄️ AddBlipForProp
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📄️ AddInteriorArrestRestartPoint
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📄️ AddInteriorAsleepRestartPoint
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📄️ AddInteriorKORestartPoint
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📄️ AddKORestartPoint
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📄️ AddPAnimToNextCutscene
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📄️ AllowAreaTransitions
Set wheter to enable or disable area transitions.
📄️ AreaActivatePopulationTrigger
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📄️ AreaAddAmbientSpawnPeriod
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📄️ AreaAddAmbientSpawner
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📄️ AreaAddDockLocation
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📄️ AreaAddDockPeriod
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📄️ AreaAddDocker
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📄️ AreaAddExtraScene
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📄️ AreaAddMissionSpawner
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📄️ AreaAddPedModelIdToSpawnLocation
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📄️ AreaAddPedTypeToSpawnLocation
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📄️ AreaAddSpawnLocation
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📄️ AreaCancelStoredTransition
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📄️ AreaClearAllExplosions
Clears all explosions.
📄️ AreaClearAllPeds
Clears all ambient pedestrians from the area.
📄️ AreaClearAllProjectiles
Clears all projectiles.
📄️ AreaClearAllVehicles
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📄️ AreaClearDockers
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📄️ AreaClearPatrolPaths
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📄️ AreaClearSpawners
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📄️ AreaDeactivatePopulationTrigger
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📄️ AreaDeteriorateAttitudeForPopTriggerPedType
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📄️ AreaDisableAllPatrolPaths
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📄️ AreaDisableCameraControlForTransition
Disable camera fading during area switches.
📄️ AreaDisablePatrolPath
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📄️ AreaDoorTransitionFix
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📄️ AreaEnableAllPatrolPaths
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📄️ AreaEnablePatrolPath
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📄️ AreaEnsureSpecialEntitiesAreCreated
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📄️ AreaEnsureSpecialEntitiesAreCreatedWithOverride
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📄️ AreaForceLoadAreaByAreaTransition
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📄️ AreaGetPlayerPositionBeforeStore
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📄️ AreaGetPopulationCullDistance
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📄️ AreaGetPopulationEvaluatesTriggersIn3D
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📄️ AreaGetScriptedPOIPointToActivate
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📄️ AreaGetTransitionTime
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📄️ AreaGetVisible
Gets the current visible area code.
📄️ AreaInitPatrolPath
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📄️ AreaIsCollisionLoaded
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📄️ AreaIsDoorLocked
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📄️ AreaIsDoorLockedToPeds
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📄️ AreaIsDoorOpen
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📄️ AreaIsLoading
Checks if any area is currently loading.
📄️ AreaLoad
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📄️ AreaLoadCollision
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📄️ AreaLoadSpecialEntities
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📄️ AreaMissionSpawnerExhausted
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📄️ AreaMissionSpawnerSetActivated
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📄️ AreaMissionSpawnerSetAttackTarget
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📄️ AreaMissionSpawnerSetCallback
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📄️ AreaMissionSpawnerSetExhausted
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📄️ AreaOverridePopulation
Override the current's area population.
📄️ AreaOverridePopulationPedType
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📄️ AreaPOICompareName
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📄️ AreaPOIDeactivated
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📄️ AreaPOIGetActivation
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📄️ AreaPOIGetFaction
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📄️ AreaPOIGetGender
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📄️ AreaPOIGetInterestType
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📄️ AreaPOIGetMaxNumber
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📄️ AreaPOIGetPosition
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📄️ AreaPOISetActivation
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📄️ AreaPatrolPathShowVisionCones
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📄️ AreaRegisterAnimProps
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📄️ AreaRegisterAreaScript
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📄️ AreaRemoveExtraScene
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📄️ AreaRemoveSpawner
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📄️ AreaResetPunishmentAlertLevels
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📄️ AreaResetPunishmentPedTypes
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📄️ AreaRevertToDefaultPopulation
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📄️ AreaSetActivePatrolPathHours
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📄️ AreaSetAmbientSpawnerExclusive
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📄️ AreaSetDockerChanceToDock
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📄️ AreaSetDockerKidReception
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📄️ AreaSetDockerMinsToRunBeforeEnd
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📄️ AreaSetDockerPatrolPedReception
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📄️ AreaSetDockerRunPercentage
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📄️ AreaSetDockerSexReception
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📄️ AreaSetDoorLocked
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📄️ AreaSetDoorLockedToPeds
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📄️ AreaSetDoorOpen
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📄️ AreaSetDoorPathableToPeds
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📄️ AreaSetNodesSwitchedOffInTrigger
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📄️ AreaSetPathableInRadius
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📄️ AreaSetPopulationEvaluatesTriggersIn3D
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📄️ AreaSetPopulationSexGeneration
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📄️ AreaSetPunishmentAlertLevels
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📄️ AreaSetPunishmentPedType
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📄️ AreaSetSavePointLocation
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📄️ AreaSetTriggerMonitoringRules
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📄️ AreaSetVisible
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📄️ AreaSignalAreaTransitionReadyToLoad
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📄️ AreaSpawnerSetSexGeneration
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📄️ AreaTransitionDestination
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📄️ AreaTransitionPoint
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📄️ AreaTransitionXYZ
Move the player to a new area, wait for it to load, and optionally opt out of camera fading.
📄️ AreaTriggerIsValid
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📄️ AwardAchievement
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📄️ BarberShopAdd
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📄️ BarberShopSetGroupName
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📄️ BarberStoreRegisterFeedbackCallback
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📄️ BikeAddAttachment
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📄️ BikeJump
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📄️ BikeSetPadlock
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📄️ BlipAddArrow
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📄️ BlipAddObject
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📄️ BlipAddPoint
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📄️ BlipAddSave
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📄️ BlipAddXYZ
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📄️ BlipChangeIcon
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📄️ BlipRemove
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📄️ BlipRemoveFromChar
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📄️ BlipSetFlashing
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📄️ BlipSetMarkerSize
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📄️ BlipSetShortRanged
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📄️ BlipSetSize
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📄️ BlipSetVisionConeAlwaysOn
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📄️ BlipSetVisionConeCanSee
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📄️ BulletinSetupMessage
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📄️ BulletinSetupTexture
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📄️ ButtonHistoryAddButton
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📄️ ButtonHistoryAddChargeText
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📄️ ButtonHistoryAddSequence
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📄️ ButtonHistoryAddSequenceLocalText
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📄️ ButtonHistoryAddSequenceTimeInterval
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📄️ ButtonHistoryAddSequenceTimeIntervalCharge
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📄️ ButtonHistoryClearLine
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📄️ ButtonHistoryClearSequence
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📄️ ButtonHistoryEnableActionTreeInput
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📄️ ButtonHistoryGetFromHistory
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📄️ ButtonHistoryIgnoreController
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📄️ ButtonHistoryIgnoreSequence
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📄️ ButtonHistorySetCallbackCorrectButton
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📄️ ButtonHistorySetCallbackFailed
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📄️ ButtonHistorySetCallbackPassed
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📄️ ButtonHistorySetNumButtonsDisplayed
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📄️ ButtonHistorySetSequenceTime
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📄️ ButtonHistorySetTimeDisplayed
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📄️ CameraAllowChange
Enables or disables camera change.
📄️ CameraAllowScriptedChange
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📄️ CameraClearRotationLimit
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📄️ CameraDebugActive
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📄️ CameraDefaultFOV
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📄️ CameraFade
Fades the camera (screen) in or out over a specified duration.
📄️ CameraFadeToSplashEnd
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📄️ CameraFadeToSplashSetup
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📄️ CameraFadeToSplashStart
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📄️ CameraFollowEntity
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📄️ CameraFollowPed
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📄️ CameraGet169Mode
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📄️ CameraGetActive
Returns the ID of the currently active camera mode.
📄️ CameraGetFOV
Returns the current camera's field of view (FOV) in degrees.
📄️ CameraHoldFadeout
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📄️ CameraIsPointVisible
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📄️ CameraLookAtObject
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📄️ CameraLookAtPath
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📄️ CameraLookAtPathSetSpeed
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📄️ CameraLookAtPlayer
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📄️ CameraLookAtXYZ
Makes the camera smoothly rotate to look at a specified position.
📄️ CameraMgrUpdate
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📄️ CameraReset
Resets the camera to its default state.
📄️ CameraResetToPosition
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📄️ CameraResetWithDirection
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📄️ CameraResetWithDirection2
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📄️ CameraReturnToPlayer
Returns the camera view back to the player.
📄️ CameraSetActive
Sets the active camera mode.
📄️ CameraSetConvCam
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📄️ CameraSetConversationPath
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📄️ CameraSetFOV
Sets the camera's field of view (FOV) in degrees.
📄️ CameraSetFieldPoints
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📄️ CameraSetHeading
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📄️ CameraSetNearPlane
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📄️ CameraSetPath
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📄️ CameraSetPlayerRelativePath
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📄️ CameraSetRelativePath
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📄️ CameraSetRotationLimit
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📄️ CameraSetRotationLimitRel
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📄️ CameraSetRotationSpeed
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📄️ CameraSetSecondTarget
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📄️ CameraSetShot
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📄️ CameraSetShotOnly
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📄️ CameraSetSpeed
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📄️ CameraSetWidescreen
Toggles cutscene mode by enabling or disabling widescreen (HUD off).
📄️ CameraSetXYZ
Sets the camera to mode 4 and positions it with specified coordinates and look-at target.
📄️ CanCreateVehicleNearXYZ
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📄️ CarGetDamageNumber
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📄️ CarnivalBallTossDecCount
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📄️ CarnivalBallTossGetCount
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📄️ CarnivalBallTossIncCount
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📄️ CarnivalBallTossSetCount
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📄️ CarnivalDunkTankDecCount
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📄️ CarnivalDunkTankGetCount
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📄️ CarnivalDunkTankGetTargetPos
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📄️ CarnivalDunkTankIncCount
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📄️ CarnivalDunkTankSetCount
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📄️ CarnivalDunkTankStartAiming
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📄️ CarnivalShootAddNumber
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📄️ CarnivalStrikerMeterGetLevel
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📄️ CarnivalStrikerMeterIsRunning
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📄️ CarnivalStrikerMeterSetParams
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📄️ CarnivalStrikerMeterStart
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📄️ ChapterGet
Gets the current chapter number in the game.
📄️ ChapterSet
Sets the current chapter, reloading the area and changing the season.
📄️ ClassBiologyGetScorePercentage
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📄️ ClassBiologyInvalidOperation
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📄️ ClassBiologyIsBadMove
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📄️ ClassBiologyIsGrossOut
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📄️ ClassBiologyResetBadMove
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📄️ ClassBiologyResetGrossOut
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📄️ ClassBiologySetAnimal
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📄️ ClassBiologySetGameType
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📄️ ClassBiologySetScorePercentage
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📄️ ClassBiologySetTimer
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📄️ ClassBiologySetTrigFunc
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📄️ ClassBiologySetWarnTime
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📄️ ClassBiologySubtractTime
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📄️ ClassBiologySuccess
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📄️ ClassBiologyValidOperation
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📄️ ClassChemAddAction
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📄️ ClassChemGetActionJustFailed
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📄️ ClassChemGetActionJustFinished
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📄️ ClassChemGetActionJustStarted
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📄️ ClassChemGetLastAction
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📄️ ClassChemGetPerformance
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📄️ ClassChemSetActiveActions
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📄️ ClassChemSetGameType
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📄️ ClassChemSetPixPerSec
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📄️ ClassChemSetScrollyOnly
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📄️ ClassChemSetScrollyVisible
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📄️ ClassChemSetSpeedScale
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📄️ ClassChemStartSeq
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📄️ ClassEnglishGetLastSubmittedWord
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📄️ ClassEnglishGetLastSubmittedWordLength
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📄️ ClassEnglishGetScorePercentage
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📄️ ClassEnglishSetLevel
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📄️ ClassEnglishSetMinScore
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📄️ ClassEnglishSetPenaltyTime
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📄️ ClassEnglishSetScoreMsg
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📄️ ClassEnglishSetScorePercentage
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📄️ ClassEnglishSetTimer
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📄️ ClassEnglishSetTrigFunc
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📄️ ClassEnglishSetWarnTime
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📄️ ClassEnglishWordWasDuplicate
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📄️ ClassEnglishWordWasNaughty
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📄️ ClassEnglishWordWasNotValid
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📄️ ClassEnglishWordWasTooShort
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📄️ ClassEnglishWordWasValid
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📄️ ClassGeographyGetScorePercentage
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📄️ ClassGeographyInvalidOperation
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📄️ ClassGeographySet2Player
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📄️ ClassGeographySetLevel
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📄️ ClassGeographySetScoreMsg
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📄️ ClassGeographySetScorePercentage
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📄️ ClassGeographySetTimer
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📄️ ClassGeographySetTrigFunc
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📄️ ClassGeographySetWarnTime
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📄️ ClassGeographySubtractTime
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📄️ ClassGeographySuccess
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📄️ ClassGeographyValidOperation
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📄️ ClassMathAnswerGiven
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📄️ ClassMathBothInvalid
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📄️ ClassMathFinished
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📄️ ClassMathGetScore
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📄️ ClassMathGetScorePercentage
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📄️ ClassMathInvalidAnswer
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📄️ ClassMathSetCircles
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📄️ ClassMathSetDifference
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📄️ ClassMathSetEquation
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📄️ ClassMathSetFastest
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📄️ ClassMathSetFattest
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📄️ ClassMathSetGameType
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📄️ ClassMathSetHighest
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📄️ ClassMathSetLevel
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📄️ ClassMathSetLowest
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📄️ ClassMathSetNumQuestions
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📄️ ClassMathSetScoreMsg
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📄️ ClassMathSetScorePercentage
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📄️ ClassMathSetShortest
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📄️ ClassMathSetSlowest
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📄️ ClassMathSetSquares
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📄️ ClassMathSetTallest
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📄️ ClassMathSetThinnest
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📄️ ClassMathSetTimer
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📄️ ClassMathSetTriangles
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📄️ ClassMathSetTrigFunc
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📄️ ClassMathSetWarnTime
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📄️ ClassMathSubtractTime
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📄️ ClassMathValidAnswer
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📄️ ClassMusicFeedbackCallback
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📄️ ClassMusicGetWinner
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📄️ ClassMusicInstrument
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📄️ ClassMusicSetPlayers
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📄️ ClassMusicSetSong
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📄️ ClassMusicStartSeq
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📄️ ClearTextQueue
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📄️ ClockGet
Gets the current in-game time.
📄️ ClockIsPaused
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📄️ ClockSet
Sets the in-game time.
📄️ ClockSetEnableMission
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📄️ ClockSetTickRate
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📄️ ClothingBackup
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📄️ ClothingBuildPlayer
Rebuilds the player model, should be called after making any changes to player clothing.
📄️ ClothingDefineOutfit
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📄️ ClothingExitButton
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📄️ ClothingGetPlayer
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📄️ ClothingGetPlayerOutfit
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📄️ ClothingGetPlayersHair
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📄️ ClothingGivePlayer
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📄️ ClothingGivePlayerOutfit
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📄️ ClothingIsWearingAnyOutfit
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📄️ ClothingIsWearingOutfit
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📄️ ClothingLock
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📄️ ClothingOverlay
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📄️ ClothingPlayerOwns
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📄️ ClothingRemovePlayer
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📄️ ClothingRestore
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📄️ ClothingSetPlayer
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📄️ ClothingSetPlayerOutfit
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📄️ ClothingSetPlayersHair
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📄️ ClothingStoreAdd
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📄️ ClothingStoreLock
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📄️ ClothingStoreRegisterFeedbackCallback
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📄️ CollectibleOnMapEnable
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📄️ CollectiblesGetNumCollectable
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📄️ CollectiblesGetNumCollected
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📄️ CollectiblesOnCollectedCallback
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📄️ CollectiblesSetAllAsCollected
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📄️ CollectiblesSetTypeAvailable
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📄️ CompareHashIDs
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📄️ ConversationMovePeds
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📄️ CounterClearIcon
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📄️ CounterClearText
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📄️ CounterEnableRoll
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📄️ CounterGetCurrent
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📄️ CounterGetMax
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📄️ CounterIncrementCurrent
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📄️ CounterMakeHUDVisible
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📄️ CounterSetCurrent
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📄️ CounterSetIcon
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📄️ CounterSetMax
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📄️ CounterSetText
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📄️ CounterSetTextColour
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📄️ CounterSetTextXYOffset
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📄️ CounterUseMeter
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📄️ CreateNameSpace
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📄️ CreatePersistentEntity
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📄️ CreateProjectile
Create a projectile (like an egg or spud).
📄️ CreateThread
Starts a new thread using the specified function name.
📄️ CreditFindText
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📄️ CreditGetInteger
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📄️ CreditLoadDB
Initializes the credit text system. Must be called before using other credit-related functions.
📄️ CreditPrintText
Prints credit text on the screen until [**CreditReset**](https://bully-scripting.vercel.app/docs/game-reference/global-functions/CreditReset) is called.
📄️ CreditReset
Clears all active credit text from the screen.
📄️ CreditSetup
Configures the text appearance for credit printing.
📄️ CreditUnLoadDB
...
📄️ CutSceneSetActionNode
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📄️ CutSetCutsceneName
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📄️ CutSetCutsceneTableSize
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📄️ CutsceneFadeWithCamera
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📄️ DATInit
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📄️ DATLoad
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📄️ DATUnload
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📄️ DebugAssert
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📄️ DebugLogMemStats
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📄️ DebugMemCheck
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📄️ DebugMenuAddItem
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📄️ DebugMenuAddPage
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📄️ DebugPrint
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📄️ DebugScreenShot
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📄️ DeleteAllMissionPeds
Deletes every ped created by the script.
📄️ DeletePersistentEntity
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📄️ DemoBuildGetSelectedMission
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📄️ DemoBuildReturnToMain
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📄️ DestroyProjectile
Destroy a previously created projectile.
📄️ DetentionMeterSetVisibility
...
📄️ DetonateProjectiles
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📄️ DisablePOI
...
📄️ DisablePunishmentSystem
Disables the troublemeter.
📄️ DistanceBetweenCoords2d
Calculates the 2D distance between two points.
📄️ DistanceBetweenCoords3d
Calculates the 3D distance between two points.
📄️ DistanceBetweenPeds2D
Gets the 2D distance between two peds, ignoring height (Z axis).
📄️ DistanceBetweenPeds3D
Gets the 3D distance between two peds, including height differences.
📄️ DoSocialErrands
...
📄️ DockerClearOverrideActiveSetting
...
📄️ DockerSetMaximumRange
...
📄️ DockerSetMinimumRange
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📄️ DockerSetOverrideActiveSetting
...
📄️ DockerSetUseFacingCheck
...
📄️ DockerSetUseHeightCheck
...
📄️ DodgeballEnableCamera
...
📄️ DodgeballEnableHud
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📄️ DodgeballEndGame
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📄️ DodgeballGetWinner
...
📄️ DodgeballHelpMsg
...
📄️ DodgeballInit
...
📄️ DodgeballIsActive
...
📄️ DodgeballPause
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📄️ DodgeballSetPed
...
📄️ DodgeballStartGame
...
📄️ DodgeballTerm
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📄️ DoublePedShadowDistance
Doubles the shadows render distance.
📄️ DumpMemoryHistory
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📄️ E3DodgeballHackCleanObjects
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📄️ EffectAddLeavesInArea
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📄️ EffectAddWindowGlowInArea
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📄️ EffectBlindedbyMud
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📄️ EffectCreate
Creates a visual effect (like fire, lightning, or smoke) at the specified location.
📄️ EffectIsRunning
Check if an effect is still running.
📄️ EffectKill
Stops a currently running effect.
📄️ EffectRegisterInArea
...
📄️ EffectSetDirection
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📄️ EffectSetGymnFireAlpha
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📄️ EffectSetGymnFireOn
Sets a red filter on the screen.
📄️ EffectSetNightOnly
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📄️ EffectSetPosition
Sets the position of a created effect.
📄️ EffectSetSphereDirection
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📄️ EffectSlowKill
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📄️ EffectTurnOffWindowGlowInArea
...
📄️ EffectTurnOnWindowGlowInArea
...
📄️ EffectUnregisterInArea
...
📄️ EnablePOI
...
📄️ EnterNIS
...
📄️ EntityInteract
...
📄️ ExecuteActionNode
...
📄️ ExitNIS
...
📄️ F_1_02CCompleted
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📄️ F_2_04_FirstAttempt
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📄️ F_2_04_NotFirstAttempt
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📄️ F_2_R03_FirstAttempt
...
📄️ F_2_R03_NotFirstAttempt
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📄️ F_3_S11_FirstAttempt
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📄️ F_3_S11_NotFirstAttempt
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📄️ F_AlarmSound
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📄️ F_AreaTableAdd
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📄️ F_AreaTableGetProperty
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📄️ F_AreaTableGetSize
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📄️ F_Arrest
...
📄️ F_BikeCheckout
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📄️ F_Biker
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📄️ F_Brawl
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📄️ F_BuildAreaTable
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📄️ F_BuildCutsceneTable
...
📄️ F_BullyDogs
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📄️ F_CBarkerGame
...
📄️ F_CBarkerGame2
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📄️ F_CBarkerHouse
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📄️ F_CanUseChemistrySet
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📄️ F_CarnivalWalker
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📄️ F_Catch
...
📄️ F_Check1_11X2Stage
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📄️ F_CheckBalloonErrand
...
📄️ F_CheckConditions
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📄️ F_CheckGymModel
...
📄️ F_CheckMaxItems
...
📄️ F_CheckPOI
...
📄️ F_CheckSleepType
...
📄️ F_Cheerleading
...
📄️ F_ChemForceAvailable
...
📄️ F_ChemForceStart
...
📄️ F_ChemistryWeapons
...
📄️ F_Chemistry_FirstAttempt
...
📄️ F_ChoosePrank
...
📄️ F_ChooseSniperWeapon
...
📄️ F_ClassIsAvailable
...
📄️ F_ClassSmokers
...
📄️ F_CoasterHUDOff
...
📄️ F_CoasterHUDOn
...
📄️ F_CoupleCuddling
...
📄️ F_CoupleKissing
...
📄️ F_CoupleWalking
...
📄️ F_Criminal
...
📄️ F_Crying
...
📄️ F_DebugScenarios
...
📄️ F_DefaultToTrue
...
📄️ F_DefaultTrue
...
📄️ F_DisableBuses
...
📄️ F_DisableJimmyToOfficePA
...
📄️ F_DisplayLockPickingHud
...
📄️ F_DockWorker
...
📄️ F_DogWalker
...
📄️ F_DormAlarmActive
...
📄️ F_DrunkenBeggar
...
📄️ F_DunkMidget
...
📄️ F_EnableJimmyToOfficePA
...
📄️ F_FailedLockPicking
...
📄️ F_FireAlarmActive
...
📄️ F_Fireman
...
📄️ F_GangBeat
...
📄️ F_GetEventFunction
...
📄️ F_GetOpposingFaction
...
📄️ F_GetStudentInArea
...
📄️ F_GrafittiCleanupAvailable
...
📄️ F_GuardDog
...
📄️ F_HCriminal
...
📄️ F_HStudent
...
📄️ F_HasRadioParts
...
📄️ F_HeldAgainstWall
...
📄️ F_Industrial
...
📄️ F_InstantBully
...
📄️ F_IsButtonPressedWithDelayCheck
...
📄️ F_IsSmallKid
...
📄️ F_LaunchingMission
...
📄️ F_LawnmowerAvailable
...
📄️ F_LoadSprayCans
...
📄️ F_LockerStuff
...
📄️ F_LockpickingDoorIsOpen
...
📄️ F_LockpickingRewardPlayer
...
📄️ F_MagicalJasonsByRobertoTransition
...
📄️ F_MakePlayerSafeForNIS
...
📄️ F_MillWorker
...
📄️ F_MissionCompleteModelChanges
...
📄️ F_MissionFactionChanges
...
📄️ F_ObjectIsValid
...
📄️ F_OutsideClass
...
📄️ F_POIManager
...
📄️ F_PedExists
...
📄️ F_PedIsDead
...
📄️ F_PedIsHitByPlayer
...
📄️ F_PedMoveAwayFromXYZ
...
📄️ F_PedSetCameraOffsetXYZ
...
📄️ F_PedSetDropItem
...
📄️ F_PedStoppedLockpicking
...
📄️ F_PickupDice
...
📄️ F_Pirate
...
📄️ F_PlayCutScene
...
📄️ F_PlaySpeechAndWait
...
📄️ F_PlayerBroughtBike
...
📄️ F_PlayerControlFunhouse
...
📄️ F_PlayerDismountBike
...
📄️ F_PlayerExitBike
...
📄️ F_PlayerHasSlept
...
📄️ F_PlayerHasSleptInBed
...
📄️ F_PlayerIsDead
...
📄️ F_PlayerSleptInBed
...
📄️ F_PlayerSleptOnErrand
...
📄️ F_PlayerUsedChemistrySet
...
📄️ F_PreDATInit
...
📄️ F_PrincipalPOI
...
📄️ F_ProcessWakeUpMissionBasedLogic
...
📄️ F_ProjAttack
...
📄️ F_Puker
...
📄️ F_RaceSetCurrent
...
📄️ F_RainBeGone
...
📄️ F_RandomStudent
...
📄️ F_Rats
...
📄️ F_ReachItHumiliation
...
📄️ F_RevengeOnMrBurton
...
📄️ F_RingSchoolBell
...
📄️ F_RollPropDice
...
📄️ F_RoofSniper
...
📄️ F_Russell
...
📄️ F_ScenarioManager
...
📄️ F_SelectBrawlWeapon
...
📄️ F_SelectProjWeapon
...
📄️ F_SetCharacterModelsUnique
...
📄️ F_SetCutsceneName
...
📄️ F_SetCutsceneTableSize
...
📄️ F_SetRestartPoints
...
📄️ F_SetupBeforeMission
...
📄️ F_SetupBeforeMissionThread
...
📄️ F_SetupHallowenPeds
...
📄️ F_SetupLockpickingGame
...
📄️ F_SetupMissionRequirements
...
📄️ F_SmokingFireman
...
📄️ F_SnowShovelAvailable
...
📄️ F_SocialHangout
...
📄️ F_SocialHumiliation
...
📄️ F_StealthSpottedText
...
📄️ F_Straggler
...
📄️ F_Sweep
...
📄️ F_Swirlie
...
📄️ F_TableSize
...
📄️ F_TeacherHarassingKids
...
📄️ F_ToggleArcadeMachines
...
📄️ F_ToggleArcadeScreens
...
📄️ F_TrashStuff
...
📄️ F_Truck
...
📄️ F_UnlockModelChanges
...
📄️ F_UnlockYearbookReward
...
📄️ F_VendettaGreasers
...
📄️ F_VendettaPreppies
...
📄️ F_VendorCheck
...
📄️ F_WallHangout
...
📄️ F_WallSmoking
...
📄️ F_WindowsOpen
...
📄️ F_WorkerHangout
...
📄️ F_WorkerSmoking
...
📄️ F_Workout
...
📄️ F_Wrestling_FirstAttempt
...
📄️ FireCreate
...
📄️ FireDestroy
...
📄️ FireGetHealth
...
📄️ FireSetDamageRadius
...
📄️ FireSetScale
...
📄️ FlushStreamingContents
...
📄️ FollowCamDefaultFightShot
...
📄️ FollowCamDefaultVehicleShot
...
📄️ FollowCamSetFightShot
...
📄️ FollowCamSetVehicleShot
...
📄️ ForceMissionAvailable
...
📄️ ForceStartMission
...
📄️ ForceStartMissionIndex
...
📄️ GameGetPedStat
Retrieves the value of a specific stat for a given ped.
📄️ GameRestarted
...
📄️ GameSetPedStat
Sets the value of a specific stat for a given ped.
📄️ GarageAdd
...
📄️ GarageClearAll
...
📄️ GarageHasStoredVehicle
...
📄️ GarageSetIsDeactivated
...
📄️ GarageSetStoredVehicle
...
📄️ GeometryAlpha
...
📄️ GeometryInstance
...
📄️ GetAnchorPosition
...
📄️ GetCurrentDay
...
📄️ GetCurrentNumOfAmbientBikes
...
📄️ GetCutsceneRunning
Returns the ID of the currently running cutscene.
📄️ GetCutsceneTime
...
📄️ GetFactionRespect
Retrieves the respect stat for a specified faction.
📄️ GetGeometryFlagState
...
📄️ GetGymModel
...
📄️ GetIsMissionSpecific
...
📄️ GetLanguage
...
📄️ GetMissionAttemptCount
...
📄️ GetMissionCount
...
📄️ GetMissionCurrentAttemptCount
...
📄️ GetMissionCurrentSuccessCount
...
📄️ GetMissionSuccessCount
...
📄️ GetNextShootingGalleryID
...
📄️ GetPointFromPath
...
📄️ GetPointFromPointList
...
📄️ GetPointList
...
📄️ GetPointListSize
...
📄️ GetRequestedSubMPGame
...
📄️ GetSkippedClasses
...
📄️ GetSkippingPunishment
...
📄️ GetStickValue
...
📄️ GetStudent
...
📄️ GetTextQueueSize
...
📄️ GetTimer
Returns the game’s running timer in milliseconds.
📄️ GetTotalMissionSuccessCount
...
📄️ GetWeaponLOD
...
📄️ GiveAmmoToPlayer
Gives or removes ammo for a specified weapon to the player.
📄️ GiveItemToPlayer
...
📄️ GiveWeaponToPlayer
Gives a weapon to the player.
📄️ GlobalImportScript
...
📄️ HUDClearAllElements
...
📄️ HUDComponentGetFlashing
...
📄️ HUDComponentGetLocked
...
📄️ HUDComponentGetVisibility
...
📄️ HUDDiaryVisible
...
📄️ HUDFlashAllObjectiveBlips
...
📄️ HUDInventoryDisplayChange
...
📄️ HUDPhotographySetColourUpgrade
...
📄️ HUDPhotographySetSaveLevel1
...
📄️ HUDPhotographySetSaveLevel2
...
📄️ HUDRestoreVisibility
...
📄️ HUDSaveVisibility
...
📄️ HUDSetEnableInputIgnoredDisplay
...
📄️ HUDSetFightStyle
Replaces a boss-styled healthbar to instead be replaced by two healthbars. One of them is the player's.
📄️ HUDSetNumFortuneTellerKeys
...
📄️ HUDSetNumGlobeKeys
...
📄️ HasAnimGroupLoaded
...
📄️ HasBallTouchedSocketRadius
...
📄️ HasStoryModeBeenSelected
...
📄️ HideGeneralHealthBar
...
📄️ ImportScript
...
📄️ IsActionTreeLoaded
...
📄️ IsButtonBeingPressed
Check if a button was JUST pressed this exact frame.
📄️ IsButtonBeingReleased
Check if a button was JUST released this frame.
📄️ IsButtonPressed
Check if a button is simply pressed.
📄️ IsCutsceneLoaded
...
📄️ IsDemoBuildEnabled
...
📄️ IsInTitleMenu
...
📄️ IsItemAWeapon
...
📄️ IsMissionAvailable
...
📄️ IsMissionCompleated
...
📄️ IsMissionDebugFailure
...
📄️ IsMissionDebugSuccess
...
📄️ IsMissionFromDebug
...
📄️ IsMissionFromRestart
...
📄️ IsMissionRestartable
...
📄️ IsMissionSimpleFade
...
📄️ IsPathDone
...
📄️ IsStreamingBusy
...
📄️ IsValidYearbookPhotoOfPed
...
📄️ ItemGetCurrentNum
...
📄️ ItemSetCurrentNum
...
📄️ KillNameSpace
...
📄️ L_CutsceneFade
...
📄️ L_CutsceneSpecialInit
...
📄️ L_CutsceneSpecialShutdown
...
📄️ LaunchScenarioScript
...
📄️ LaunchScript
...
📄️ LawnMowingGetPercent
...
📄️ LawnMowingSetLawnArea
...
📄️ LawnMowingSetLawnAreaP2
...
📄️ LawnMowingSetMinScore
...
📄️ LawnMowingSetP2
...
📄️ LawnMowingSetTimer
...
📄️ Load
...
📄️ LoadActionTree
...
📄️ LoadAnimationGroup
...
📄️ LoadCutscene
...
📄️ LoadCutsceneSound
...
📄️ LoadFontStyle
...
📄️ LoadModels
...
📄️ LoadPAnims
...
📄️ LoadPedModels
...
📄️ LoadPedPOIModel
...
📄️ LoadPedPOIModels
...
📄️ LoadVehicleModels
...
📄️ LoadVehiclePOIModel
...
📄️ LoadWeaponModels
...
📄️ LoadWeaponPOIModel
...
📄️ LockFPS30
Removes the FPS cap
📄️ LogLoad
...
📄️ MGArcadeStart
...
📄️ MGArcade_Cos
...
📄️ MGArcade_CreateLayer
...
📄️ MGArcade_DrawText
...
📄️ MGArcade_GetDialogActive
...
📄️ MGArcade_GetDistanceBetweenSprites
...
📄️ MGArcade_GetOrientationBetweenSprites
...
📄️ MGArcade_GetSoundID
...
📄️ MGArcade_GetTextureID
...
📄️ MGArcade_InitScreen
...
📄️ MGArcade_Layer_AddSprite
...
📄️ MGArcade_Layer_SetCol
...
📄️ MGArcade_Layer_SetOffset
...
📄️ MGArcade_Layer_SetPos
...
📄️ MGArcade_Layer_SetScale
...
📄️ MGArcade_Layer_SetTexture
...
📄️ MGArcade_LoadSounds
...
📄️ MGArcade_LoadTextures
...
📄️ MGArcade_SetCancelConfirm
...
📄️ MGArcade_SetFont
...
📄️ MGArcade_SetRasteryEffect
...
📄️ MGArcade_Sin
...
📄️ MGArcade_Sprite_AddTextParam
...
📄️ MGArcade_Sprite_GetPos
...
📄️ MGArcade_Sprite_GetRot
...
📄️ MGArcade_Sprite_GetRotSpeed
...
📄️ MGArcade_Sprite_GetScale
...
📄️ MGArcade_Sprite_GetScaleSpeed
...
📄️ MGArcade_Sprite_GetTexture
...
📄️ MGArcade_Sprite_GetVel
...
📄️ MGArcade_Sprite_SetAcc
...
📄️ MGArcade_Sprite_SetAdditive
...
📄️ MGArcade_Sprite_SetCol
...
📄️ MGArcade_Sprite_SetCollFunc
...
📄️ MGArcade_Sprite_SetCollSize
...
📄️ MGArcade_Sprite_SetFlip
...
📄️ MGArcade_Sprite_SetFont
...
📄️ MGArcade_Sprite_SetOffset
...
📄️ MGArcade_Sprite_SetPos
...
📄️ MGArcade_Sprite_SetRot
...
📄️ MGArcade_Sprite_SetRotAcc
...
📄️ MGArcade_Sprite_SetRotSpeed
...
📄️ MGArcade_Sprite_SetScale
...
📄️ MGArcade_Sprite_SetScaleSpeed
...
📄️ MGArcade_Sprite_SetSize
...
📄️ MGArcade_Sprite_SetText
...
📄️ MGArcade_Sprite_SetTextParam
...
📄️ MGArcade_Sprite_SetTextToScoreName
...
📄️ MGArcade_Sprite_SetTexture
...
📄️ MGArcade_Sprite_SetUpdateFunc
...
📄️ MGArcade_Sprite_SetVel
...
📄️ MGArcade_Sprite_SetVisible
...
📄️ MGArcade_Sqrt
...
📄️ MGArcade_StartIntro
...
📄️ MGArcade_Tan
...
📄️ MGCA_GetFailureCode
...
📄️ MGCA_GetLives
...
📄️ MGCA_PreInstanceEnemy
...
📄️ MGCA_PreInstancePowerUp
...
📄️ MGCA_SetCompletionThreshold
...
📄️ MGCA_SetDeckResolution
...
📄️ MGCA_SetEnemyCompletionSpawnThreshold
...
📄️ MGCA_SetEnemyInitialPeriod
...
📄️ MGCA_SetEnemyInstanceMax
...
📄️ MGCA_SetEnemyPeriod
...
📄️ MGCA_SetEnemySpeed
...
📄️ MGCA_SetEnemyTotalMax
...
📄️ MGCA_SetExploderDebrisCount
...
📄️ MGCA_SetExploderDebrisSpeed
...
📄️ MGCA_SetExploderTimeOut
...
📄️ MGCA_SetLevelTimeout
...
📄️ MGCA_SetLives
...
📄️ MGCA_SetLocaleStringKey
...
📄️ MGCA_SetPathSpeedupFactor
...
📄️ MGCA_SetPlayerSpeed
...
📄️ MGCA_SetPowerUpCompletionSpawnThreshold
...
📄️ MGCA_SetPowerUpDuration
...
📄️ MGCA_SetPowerUpFreezeFactor
...
📄️ MGCA_SetPowerUpInitialPeriod
...
📄️ MGCA_SetPowerUpInstanceMax
...
📄️ MGCA_SetPowerUpPeriod
...
📄️ MGCA_SetPowerUpSpeed
...
📄️ MGCA_SetPowerUpSpeedBoostFactor
...
📄️ MGCA_SetPowerUpTotalMax
...
📄️ MGCA_SetSetPowerUpClearRadius
...
📄️ MGCA_SetTextureBank
...
📄️ MGDartsGetTargetPoints
...
📄️ MGDartsGetTargetPos
...
📄️ MGDartsIsAiming
...
📄️ MGDartsRemoveProjectiles
...
📄️ MGDartsSetDart
...
📄️ MGDartsSetGame
...
📄️ MGDartsSetPoints
...
📄️ MGDartsStartAiming
...
📄️ MGDartsStopAiming
...
📄️ MGKeepUpsAddAction
...
📄️ MGKeepUpsGetLastAction
...
📄️ MGKeepUpsSetFuncs
...
📄️ MGKeepUpsSetSpeedScale
...
📄️ MGKeepUpsStartSeq
...
📄️ MGLockSetCombo
...
📄️ ManagedPlayerSetPosPoint
...
📄️ ManagedPlayerSetPosXYZ
...
📄️ MiniObjectiveGetIsComplete
...
📄️ MiniObjectiveOnCompletedCallback
...
📄️ MiniObjectiveSetIsComplete
...
📄️ Minigame2POutro
...
📄️ MinigameAddCompletionMsg
...
📄️ MinigameCreate
...
📄️ MinigameDestroy
...
📄️ MinigameEnableHUD
...
📄️ MinigameEnd
...
📄️ MinigameGetErrandCompletion
...
📄️ MinigameGetHighScore
...
📄️ MinigameHasTopScore
...
📄️ MinigameHoldCompletion
...
📄️ MinigameIsActive
...
📄️ MinigameIsFadingCompletion
...
📄️ MinigameIsHighScore
...
📄️ MinigameIsReady
...
📄️ MinigameIsShowingCompletion
...
📄️ MinigameIsShowingGrades
...
📄️ MinigameIsSuccess
...
📄️ MinigameReleaseCompletion
...
📄️ MinigameSetAnnouncement
...
📄️ MinigameSetChapterCompletion
...
📄️ MinigameSetCompletion
...
📄️ MinigameSetElapsedGameTime
...
📄️ MinigameSetErrandCompletion
...
📄️ MinigameSetGrades
...
📄️ MinigameSetHighScoreFromASCII
...
📄️ MinigameSetHighScoreFromID
...
📄️ MinigameSetPlayerNumber
...
📄️ MinigameSetUberCompletion
...
📄️ MinigameStart
...
📄️ MissionActive
...
📄️ MissionActiveSpecific
...
📄️ MissionActiveSpecific2
...
📄️ MissionAllowAmbientTransitions
...
📄️ MissionAllowConcurrentMissions
...
📄️ MissionAskUserToStart
...
📄️ MissionAttemptCountInc
...
📄️ MissionClearDisablePedTypes
...
📄️ MissionDisablePedType
...
📄️ MissionDontFadeIn
...
📄️ MissionDontFadeInAfterCompetion
...
📄️ MissionFail
...
📄️ MissionForceCompleted
...
📄️ MissionGetCurrentName
...
📄️ MissionGetIndex
...
📄️ MissionGetName
...
📄️ MissionGetUserStartResponse
...
📄️ MissionInClass
...
📄️ MissionObjectiveAdd
...
📄️ MissionObjectiveComplete
...
📄️ MissionObjectiveReminderTime
...
📄️ MissionObjectiveRemove
...
📄️ MissionObjectiveUpdateParam
...
📄️ MissionOverrideArrestPoint
...
📄️ MissionOverrideKOPoint
...
📄️ MissionPlayActionNode
...
📄️ MissionResetRespawnOverrides
...
📄️ MissionSetAutoRestart
...
📄️ MissionSetCompletedCount
...
📄️ MissionStartNextClass
...
📄️ MissionStopActionController
...
📄️ MissionSucceed
...
📄️ MissionSuccessCountInc
...
📄️ MissionSurpressMissionNameText
...
📄️ MissionTimerGetTimeRemaining
...
📄️ MissionTimerHasFinished
...
📄️ MissionTimerPause
...
📄️ MissionTimerStart
...
📄️ MissionTimerStartFixed
...
📄️ MissionTimerStop
...
📄️ MissionUpdateActionController
...
📄️ ModelInfoPrintStats
...
📄️ ModelInfoResetStats
...
📄️ ModelNotNeeded
...
📄️ ModelNotNeededAmbient
...
📄️ MonitorSetGreyed
...
📄️ MonitorSetText
...
📄️ MusicAllowPlayDuringCutscenes
...
📄️ MusicFadeWithCamera
...
📄️ NSCall
...
📄️ NS_ON
...
📄️ NewspaperAddDeliverdPaper
...
📄️ NewspaperGetMaxPapers
...
📄️ NewspaperGetNumDeliveredPapers
...
📄️ NewspaperMakeHUDVisible
...
📄️ NewspaperSetDeliveredPapers
...
📄️ NewspaperSetMaxPapers
...
📄️ NewspaperSetPaperVisible
...
📄️ NewspaperThrowPaper
...
📄️ NonMissionPedGenerationDisable
...
📄️ NonMissionPedGenerationEnable
...
📄️ NormalizedTimeOverride
...
📄️ NormalizedTimeOverrideSet
...
📄️ ObjTimerSetText
...
📄️ ObjectBreak
...
📄️ ObjectCreatePoint
...
📄️ ObjectCreateXYZ
...
📄️ ObjectDelete
...
📄️ ObjectDontCleanup
...
📄️ ObjectFindInArea
...
📄️ ObjectGetModelIndex
...
📄️ ObjectHashIDToPoolIndex
...
📄️ ObjectIsDestroyed
...
📄️ ObjectIsInAreaObject
...
📄️ ObjectIsInAreaXYZ
...
📄️ ObjectIsModel
...
📄️ ObjectMakeTargetable
...
📄️ ObjectNameToHashID
...
📄️ ObjectNumProjectileImpacts
...
📄️ ObjectPedNoTarget
...
📄️ ObjectRemovePickupsInTrigger
...
📄️ ObjectToggleVulnerability
...
📄️ ObjectTypeIsInTrigger
...
📄️ ObjectTypeSetPickupListOverride
...
📄️ PAnimApplyDamage
...
📄️ PAnimAreaProps
...
📄️ PAnimBreakLight
...
📄️ PAnimClearWhenDoneRotation
...
📄️ PAnimCloseDoor
...
📄️ PAnimCreate
...
📄️ PAnimCreateSGTarget
...
📄️ PAnimDelete
...
📄️ PAnimDestroyedByPed
...
📄️ PAnimDoorStayOpen
...
📄️ PAnimEnableStreaming
...
📄️ PAnimExists
...
📄️ PAnimFollowPath
...
📄️ PAnimFollowPathReset
...
📄️ PAnimFollowPathSoundLoop
...
📄️ PAnimForceCreate
...
📄️ PAnimForceDelete
...
📄️ PAnimGetHealth
...
📄️ PAnimGetPathFollowSpeed
...
📄️ PAnimGetPoolIndex
...
📄️ PAnimGetPosition
...
📄️ PAnimGetPropFlag
...
📄️ PAnimGetSocketXYZ
...
📄️ PAnimHideHealthBar
...
📄️ PAnimIsDestroyed
...
📄️ PAnimIsOpen
...
📄️ PAnimIsPlaying
...
📄️ PAnimIsPlayingNode
...
📄️ PAnimIsUsed
...
📄️ PAnimMakeTargetable
...
📄️ PAnimMakeVisuallyTargetable
...
📄️ PAnimModelNeeded
...
📄️ PAnimNumDestroyed
...
📄️ PAnimOpenDoor
...
📄️ PAnimOpenDoorImmediate
...
📄️ PAnimOpenDoors
...
📄️ PAnimOverrideDamage
...
📄️ PAnimOverrideMinDamage
...
📄️ PAnimRequest
...
📄️ PAnimReset
...
📄️ PAnimResetAllDamageable
...
📄️ PAnimRotate
...
📄️ PAnimSetActionNode
...
📄️ PAnimSetAlpha
...
📄️ PAnimSetInvulnerable
...
📄️ PAnimSetInvulnerableToPlayer
...
📄️ PAnimSetPathFollowSpeed
...
📄️ PAnimSetPropFlag
...
📄️ PAnimSetPulsateLight
...
📄️ PAnimShowHealthBar
...
📄️ PAnimStopFollowPath
...
📄️ PAnimTypeSetPickupListOverride
...
📄️ POIActionNode2
...
📄️ POIClearForPeds
...
📄️ POIGetPosXYZ
...
📄️ POIGroupsEnabled
...
📄️ POIIsValid
...
📄️ POISetDisablePedProduction
...
📄️ POISetScriptedPedExitObjective
...
📄️ POISetSystemEnabled
...
📄️ PathGetLastNode
...
📄️ PauseGameClock
...
📄️ PauseSimulation
...
📄️ PedActionControllerUpdate
...
📄️ PedAddBroadcastStimulus
...
📄️ PedAddCover
...
📄️ PedAddPedToIgnoreList
...
📄️ PedAllowCollisionResponse
...
📄️ PedAlwaysUpdateAnimation
...
📄️ PedApplyDamage
...
📄️ PedAreaClearOfPedsInXYZ
...
📄️ PedAttachEffect
...
📄️ PedAttack
Makes a ped attack another ped, with a configurable aggression priority.
📄️ PedAttackCar
...
📄️ PedAttackNearestCar
...
📄️ PedAttackPlayer
Makes a ped attack the player with a specified priority level.
📄️ PedAttackProp
...
📄️ PedAttackPropOffset
...
📄️ PedAutoCover
...
📄️ PedBikeBrawl
...
📄️ PedCanSeeObject
Checks if a ped has line of sight to an object or ped.
📄️ PedCanTeleportOnAreaTransition
...
📄️ PedCharacterTrigger
...
📄️ PedCharacterTriggerDelete
...
📄️ PedClearAllWeapons
Clears all weapons from the specified ped.
📄️ PedClearAntiTether
...
📄️ PedClearFocus
...
📄️ PedClearGuard
...
📄️ PedClearHasAggressed
...
📄️ PedClearHitRecord
...
📄️ PedClearObjective
...
📄️ PedClearObjectives
...
📄️ PedClearPOI
...
📄️ PedClearPOIForAllPeds
...
📄️ PedClearTether
...
📄️ PedClearWeapon
...
📄️ PedClimbLadder
...
📄️ PedClimbWall
...
📄️ PedCoverSet
...
📄️ PedCoverSetFromProfile
...
📄️ PedCoverSetOnCoverCallback
...
📄️ PedCreatePOIPoint
...
📄️ PedCreatePoint
Create a character at a pre-defined point.
📄️ PedCreatePointWithAdjustedHeading
...
📄️ PedCreateStimulus
...
📄️ PedCreateXYZ
Creates a character at the specified location.
📄️ PedDelete
Deletes a specified ped from the game world.
📄️ PedDeleteWeaponInventorySnapshot
...
📄️ PedDestroyWeapon
...
📄️ PedDetachAndKillEffect
...
📄️ PedDisableMoveOutOfWay
...
📄️ PedDismissAllAllies
...
📄️ PedDismissAlly
...
📄️ PedDontCleanup
...
📄️ PedEnableGiftRequirement
...
📄️ PedEnterVehicle
Makes a ped enter a specified vehicle.
📄️ PedExitVehicle
Makes a ped exit their current vehicle.
📄️ PedFaceHeading
Rotates a ped to face a specific direction.
📄️ PedFaceObject
...
📄️ PedFaceObjectNow
...
📄️ PedFaceXYZ
Makes a ped face towards a specific position in 3D space.
📄️ PedFindAmbientPedOfModelID
Returns a specific Ambient ped near the player for you to manipulate.
📄️ PedFindInAreaObject
...
📄️ PedFindInAreaXYZ
Returns all peds within a specified 3D area.
📄️ PedFindRandomPed
...
📄️ PedFindRandomSpawnPosition
Finds a random spawn position for a ped.
📄️ PedFlee
Makes a ped flee.
📄️ PedFleeOnBikeGetNextNode
...
📄️ PedFleeOnPathOnBike
...
📄️ PedFleeOnRoadOnBike
...
📄️ PedFollowFocus
...
📄️ PedFollowObject
...
📄️ PedFollowPath
...
📄️ PedFreeFromTrigger
...
📄️ PedGetAllyFollower
...
📄️ PedGetAllyLeader
...
📄️ PedGetAmmoCount
...
📄️ PedGetDamageGivenMultiplier
...
📄️ PedGetDamageTakenMultiplier
...
📄️ PedGetEmotionTowardsPed
...
📄️ PedGetFaction
...
📄️ PedGetFlag
...
📄️ PedGetGrappleTargetPed
...
📄️ PedGetHeadPos
...
📄️ PedGetHeading
...
📄️ PedGetHealth
Gets a ped's health.
📄️ PedGetHitRecordDamage
...
📄️ PedGetImmortalFlag
...
📄️ PedGetLastHitWeapon
...
📄️ PedGetLastVehicle
...
📄️ PedGetMaxHealth
...
📄️ PedGetMoney
...
📄️ PedGetName
...
📄️ PedGetNameHashID
...
📄️ PedGetNodeTime
...
📄️ PedGetOffsetInWorldCoords
...
📄️ PedGetPedCountWithModel
...
📄️ PedGetPedToTypeAttitude
...
📄️ PedGetPosXYZ
...
📄️ PedGetRandomModelId
...
📄️ PedGetScenarioObjFlag
...
📄️ PedGetSpecial
...
📄️ PedGetTargetPed
...
📄️ PedGetTypeToTypeAttitude
...
📄️ PedGetUniqueModelStatus
...
📄️ PedGetVehicleWhoHitMeLast
...
📄️ PedGetWeapon
...
📄️ PedGetWhoHitMeLast
...
📄️ PedGuardPed
...
📄️ PedHasAggressed
...
📄️ PedHasAlly
...
📄️ PedHasAllyFollower
...
📄️ PedHasAllyLeader
...
📄️ PedHasGeneratedStimulusOfType
...
📄️ PedHasJustKilledPedOfType
...
📄️ PedHasPOI
...
📄️ PedHasReceivedGift
...
📄️ PedHasWeapon
...
📄️ PedHideHealthBar
Clears HealthBar off the screen if created.
📄️ PedIgnoreAttackCone
...
📄️ PedIgnoreAttacks
...
📄️ PedIgnoreStimuli
...
📄️ PedInConversation
...
📄️ PedInRectangle
...
📄️ PedIsAlerted
...
📄️ PedIsAnimFlagSet
...
📄️ PedIsCurrentAnim
...
📄️ PedIsDead
...
📄️ PedIsDoingTask
...
📄️ PedIsFacingObject
...
📄️ PedIsFacingXYZ
...
📄️ PedIsFemale
...
📄️ PedIsHit
...
📄️ PedIsInAnyVehicle
...
📄️ PedIsInAreaObject
...
📄️ PedIsInAreaXYZ
...
📄️ PedIsInCombat
...
📄️ PedIsInTrigger
...
📄️ PedIsInVehicle
...
📄️ PedIsModel
...
📄️ PedIsOnScreen
...
📄️ PedIsOnVehicle
...
📄️ PedIsPedInBox
...
📄️ PedIsPlayer
...
📄️ PedIsPlaying
...
📄️ PedIsPropAttached
...
📄️ PedIsSocializing
...
📄️ PedIsSpotted
...
📄️ PedIsStandingOnVehicle
...
📄️ PedIsTargetable
...
📄️ PedIsUsingProp
...
📄️ PedIsValid
...
📄️ PedIsWantingToSocialize
...
📄️ PedJoinCombatZone
...
📄️ PedJump
...
📄️ PedLeaveCombatZone
...
📄️ PedLockTarget
...
📄️ PedMakeAmbient
...
📄️ PedMakeAmbientKeepResources
...
📄️ PedMakeMissionChar
...
📄️ PedMakeTargetable
...
📄️ PedMePlaying
...
📄️ PedModelCreateGiftRequirement
...
📄️ PedModelNotNeededAmbient
...
📄️ PedMoveToObject
...
📄️ PedMoveToPoint
...
📄️ PedMoveToXYZ
...
📄️ PedOnBikePathSmoothing
...
📄️ PedOverrideActionTreeReference
...
📄️ PedOverrideSocialResponseToStimulus
...
📄️ PedOverrideStat
...
📄️ PedPassBall
...
📄️ PedPathNodeReachedDistance
...
📄️ PedPickup
...
📄️ PedPlayCatch
...
📄️ PedPlayHitReaction
...
📄️ PedPutOnBike
...
📄️ PedReceiveBall
...
📄️ PedRecruitAlly
...
📄️ PedRegisterSocialCallback
...
📄️ PedRemoveBroadcastStimulus
...
📄️ PedRemoveCurrentObjective
...
📄️ PedRemovePedFromIgnoreList
...
📄️ PedRemoveStimulus
...
📄️ PedRequestModel
...
📄️ PedResetAttitudes
...
📄️ PedResetTypeAttitudesToDefault
...
📄️ PedRestoreNumCombatants
...
📄️ PedRestoreWeaponInventorySnapshot
...
📄️ PedRestrictToTrigger
...
📄️ PedResumePath
...
📄️ PedRooftopAttacker
...
📄️ PedSaveWeaponInventorySnapshot
...
📄️ PedSetAIButes
...
📄️ PedSetAITree
...
📄️ PedSetActionNode
...
📄️ PedSetActionTree
...
📄️ PedSetAllyAutoEngage
...
📄️ PedSetAllyBehaviour
...
📄️ PedSetAllyJump
...
📄️ PedSetAlpha
...
📄️ PedSetAlwaysStrafe
...
📄️ PedSetAnim
...
📄️ PedSetAntiTetherToPed
...
📄️ PedSetAntiTetherToPoint
...
📄️ PedSetAntiTetherToProp
...
📄️ PedSetAntiTetherToTrigger
...
📄️ PedSetAntiTetherToXYZ
...
📄️ PedSetAsleep
...
📄️ PedSetCheap
...
📄️ PedSetCheering
...
📄️ PedSetCombatZoneMask
...
📄️ PedSetControllerID
...
📄️ PedSetDamageGivenMultiplier
...
📄️ PedSetDamageTakenMultiplier
...
📄️ PedSetDefaultTypeToTypeAttitude
...
📄️ PedSetEffectedByGravity
...
📄️ PedSetEmotionTowardsPed
...
📄️ PedSetEntityFlag
...
📄️ PedSetFaction
...
📄️ PedSetFightingSystem
...
📄️ PedSetFlag
...
📄️ PedSetFocus
...
📄️ PedSetGlobalAttitude_IgnoreTruants
...
📄️ PedSetGlobalAttitude_Rumble
...
📄️ PedSetGlobalSleep
...
📄️ PedSetGrappleTarget
...
📄️ PedSetHealth
Sets a ped's health.
📄️ PedSetHealthBarQuiet
...
📄️ PedSetHitRecordDamage
...
📄️ PedSetImmortalFlag
...
📄️ PedSetInfiniteSprint
...
📄️ PedSetInvulnerable
...
📄️ PedSetInvulnerableToPlayer
...
📄️ PedSetIsStealthMissionPed
...
📄️ PedSetMaxHealth
...
📄️ PedSetMinEngage
...
📄️ PedSetMinHealth
...
📄️ PedSetMissionCritical
...
📄️ PedSetMoney
...
📄️ PedSetNoDamageNextFall
...
📄️ PedSetNumCombatants
...
📄️ PedSetObjectiveRemovedCallback
...
📄️ PedSetPOI
...
📄️ PedSetPedToTypeAttitude
...
📄️ PedSetPosPoint
...
📄️ PedSetPosXYZ
...
📄️ PedSetProjDest
...
📄️ PedSetProjectileLifetime
...
📄️ PedSetPunishmentPoints
...
📄️ PedSetRemoveOwnedProj
...
📄️ PedSetRequiredGift
...
📄️ PedSetScenarioObjFlag
...
📄️ PedSetSeasonalModels
...
📄️ PedSetSocialSubtitlesEnable
...
📄️ PedSetSpecial
...
📄️ PedSetSpecialRate
...
📄️ PedSetStationary
...
📄️ PedSetStatsType
...
📄️ PedSetStealthBehavior
...
📄️ PedSetStealthVisionHeight
...
📄️ PedSetTaskNode
...
📄️ PedSetTetherMoveToCenter
...
📄️ PedSetTetherMoveToTarget
...
📄️ PedSetTetherSpeed
...
📄️ PedSetTetherToPed
...
📄️ PedSetTetherToPoint
...
📄️ PedSetTetherToProp
...
📄️ PedSetTetherToTrigger
...
📄️ PedSetTetherToXYZ
...
📄️ PedSetTypeToTypeAttitude
...
📄️ PedSetUniqueModelStatus
...
📄️ PedSetUsesCollisionScripted
...
📄️ PedSetWantsToSocializeWithPed
...
📄️ PedSetWeapon
...
📄️ PedSetWeaponFlag
...
📄️ PedSetWeaponNow
...
📄️ PedSetWorldAnchor
...
📄️ PedShowHealthBar
Displays a specific type of HealthBar for a specific ped.
📄️ PedShowHealthBarInFPmode
...
📄️ PedSocialKeepAlive
...
📄️ PedSocialOverrideLoad
...
📄️ PedSpawnRandomPed
...
📄️ PedStartConversation
...
📄️ PedStop
...
📄️ PedStopSocializing
...
📄️ PedSwapModel
...
📄️ PedTargetPAnim
...
📄️ PedTargetVehicle
...
📄️ PedUseProp
...
📄️ PedUseSocialOverride
...
📄️ PedWander
...
📄️ PedWarpIntoCar
...
📄️ PedWarpOutOfCar
...
📄️ PhotoGetEntityNext
...
📄️ PhotoGetEntityStart
...
📄️ PhotoHasBeenTaken
...
📄️ PhotoIsSetValid
...
📄️ PhotoSetValid
...
📄️ PhotoShowExitString
...
📄️ PhotoTargetInFrame
...
📄️ PickupCreateFromPed
...
📄️ PickupCreatePoint
...
📄️ PickupCreateXYZ
...
📄️ PickupDelete
...
📄️ PickupDestroyTypeInAreaXYZ
...
📄️ PickupFindInArea
...
📄️ PickupGetXYZ
...
📄️ PickupIsInAreaXYZ
...
📄️ PickupIsPickedUp
...
📄️ PickupMakeTargetable
...
📄️ PickupRemoveAll
...
📄️ PickupRequestModel
...
📄️ PickupSetIgnoreRespawnDistance
...
📄️ PlayCutSceneForCheat
...
📄️ PlayCutSceneForCheatThread
...
📄️ PlayCutsceneWithLoad
...
📄️ PlayerActivateCombatSphere
...
📄️ PlayerAddMoney
...
📄️ PlayerChangePhysicalState
...
📄️ PlayerClearLastVehicle
...
📄️ PlayerClearRewardStore
...
📄️ PlayerCreateXYZ
...
📄️ PlayerDetachFromVehicle
...
📄️ PlayerDismountBike
...
📄️ PlayerDoneLoading
...
📄️ PlayerFaceHeading
...
📄️ PlayerFaceHeadingNow
...
📄️ PlayerFellAsleep
...
📄️ PlayerFixToBackOfVehicle
...
📄️ PlayerGetBikeId
...
📄️ PlayerGetHealth
...
📄️ PlayerGetLastBikeId
...
📄️ PlayerGetMoney
...
📄️ PlayerGetNumTimesBusted
...
📄️ PlayerGetNumberOfItemsAllowed
...
📄️ PlayerGetPedIndex
...
📄️ PlayerGetPhysicalState
...
📄️ PlayerGetPosXYZ
...
📄️ PlayerGetPunishmentPoints
...
📄️ PlayerGetScriptSavedData
...
📄️ PlayerHasItem
...
📄️ PlayerHasSpace
...
📄️ PlayerHasUnlockedUpgrade
...
📄️ PlayerHasWeapon
...
📄️ PlayerIgnoreTargeting
...
📄️ PlayerIncPunishmentPoints
...
📄️ PlayerIsInAnyVehicle
...
📄️ PlayerIsInAreaObject
...
📄️ PlayerIsInAreaXYZ
...
📄️ PlayerIsInStealthProp
...
📄️ PlayerIsInTrigger
...
📄️ PlayerIsInVehicle
...
📄️ PlayerKilled
...
📄️ PlayerLockButtonInputsExcept
...
📄️ PlayerPutOnBike
...
📄️ PlayerRecordAttackTime
...
📄️ PlayerRefreshPhysicalState
...
📄️ PlayerRegisterSocialCallbackVsPed
...
📄️ PlayerResetPhysicalState
...
📄️ PlayerScalePunishmentPoints
...
📄️ PlayerSetClassSkipCount
...
📄️ PlayerSetControl
...
📄️ PlayerSetEnableFirstPerson
...
📄️ PlayerSetGrade
...
📄️ PlayerSetHealth
Sets the player's health.
📄️ PlayerSetHighRisk
...
📄️ PlayerSetInvulnerable
...
📄️ PlayerSetMinPunishmentPoints
...
📄️ PlayerSetMoney
...
📄️ PlayerSetPosPoint
...
📄️ PlayerSetPosPointArea
...
📄️ PlayerSetPosSimple
Set the player's position without extra behaviors.
📄️ PlayerSetPosXYZ
Sets the player's position.
📄️ PlayerSetPosXYZArea
Set the player's position and current area.
📄️ PlayerSetPunishmentPoints
...
📄️ PlayerSetScriptSavedData
...
📄️ PlayerSetTakeDamageWhenAttachedToVehicle
...
📄️ PlayerSetWeapon
...
📄️ PlayerSocialDisableActionAgainstPed
...
📄️ PlayerSocialEnableOverrideAgainstPed
...
📄️ PlayerSocialOverrideLoad
...
📄️ PlayerStopAllActionControllers
...
📄️ PlayerSuppressFailDisplayOnDeath
...
📄️ PlayerSwapModel
...
📄️ PlayerUnequip
...
📄️ PlayerUnlockUpgrade
...
📄️ PlayerWeaponHudLock
...
📄️ PunishersRespondToPlayerOnly
...
📄️ QueueSoundSpeech
...
📄️ QueueText
...
📄️ QueueTextString
...
📄️ RaceAddBarrier
...
📄️ RaceAddBoostPoint
...
📄️ RaceAddJumpNode
...
📄️ RaceAddJumpPath
...
📄️ RaceAddNodeToBottleneck
...
📄️ RaceAddNodeToHighlight
...
📄️ RaceAddRacer
...
📄️ RaceAddShortcutPath
...
📄️ RaceCleanUpRace
...
📄️ RaceClearResults
...
📄️ RaceDestroyTransition
...
📄️ RaceDisplayTransition
...
📄️ RaceGetDuration
...
📄️ RaceGetIdOfRacerInPosition
...
📄️ RaceGetPositionInRaceOfRacer
...
📄️ RaceGetRacerLapNum
...
📄️ RaceGetRacerRaceTime
...
📄️ RaceHUDVisible
...
📄️ RaceHasFinished
...
📄️ RaceHasRacerFinished
...
📄️ RaceIsTransitionDisplayed
...
📄️ RaceOverridePlayerPos
...
📄️ RaceRemoveRacer
...
📄️ RaceSetArcade
...
📄️ RaceSetRacerStats
...
📄️ RaceSetupRace
...
📄️ RaceShowFinishPointOnly
...
📄️ RaceStartRace
...
📄️ RadarBusBlipSetVisible
...
📄️ RadarHidePlayerBlip
...
📄️ RadarLockOnFloor
Locks the radar to a specific layer of the minimap.
📄️ RadarLockOnPoint
...
📄️ RadarReleaseLock
...
📄️ RadarRestoreMinMax
...
📄️ RadarSetIndoorRange
...
📄️ RadarSetMinMax
...
📄️ RadarSetVisibility
...
📄️ RandomElement11
...
📄️ RandomElement13
...
📄️ RandomElement14
...
📄️ RandomElement2
...
📄️ RandomElement3
...
📄️ RandomElement4
...
📄️ RandomElement5
...
📄️ RandomElement6
...
📄️ RandomElement7
...
📄️ RandomElement8
...
📄️ RandomIndex
...
📄️ RandomTableElement
...
📄️ ReadyToLoad
...
📄️ RegisterAsGirlfriend
...
📄️ RegisterCallbackOnBusted
...
📄️ RegisterCallbackOnYearbookPhoto
...
📄️ RegisterGlobalEventHandler
...
📄️ RegisterHashEventHandler
...
📄️ RegisterPedEventHandler
...
📄️ RegisterPropEventHandler
...
📄️ RegisterTriggerEventHandler
...
📄️ RemoveArrestRestartPoint
...
📄️ RemoveKORestartPoint
...
📄️ RemovePlayerItem
...
📄️ RequestActionTree
...
📄️ RequestAnimGroup
...
📄️ RequestModel
...
📄️ ResetGiftRequirements
...
📄️ ResetYearbookPhotos
...
📄️ ResolveActionTreeReferences
...
📄️ ReturnFromMPGame
...
📄️ SetAmbientPedsIgnoreStimuli
...
📄️ SetArrestRestartPointCameraPos
...
📄️ SetAsleepRestartPointCameraPos
...
📄️ SetBBallCollisionCallback
...
📄️ SetClipRange
...
📄️ SetCurrentDay
...
📄️ SetDefaultArrestPoint
...
📄️ SetDefaultArrestRestartCameraPos
...
📄️ SetDefaultAsleepPoint
...
📄️ SetDefaultAsleepRestartCameraPos
...
📄️ SetDefaultKOPoint
...
📄️ SetDefaultKORestartCameraPos
...
📄️ SetFactionRespect
...
📄️ SetGeneralHealthBar
...
📄️ SetKORestartPointCameraPos
...
📄️ SetMissionSuccessCount
...
📄️ SetNumberOfHandledHashEventObjects
...
📄️ SetNumberOfHandledPedEventObjects
...
📄️ SetNumberOfHandledPropEventObjects
...
📄️ SetNumberOfHandledTriggerEventObjects
...
📄️ SetPlayer1Win
...
📄️ SetPlayer2Win
...
📄️ SetPopulationFastCulling
...
📄️ SetScreenFadeValue
...
📄️ SetSkippedClass
...
📄️ SetWeaponLOD
...
📄️ SetupPedObject
...
📄️ ShopAddItem
...
📄️ ShopEnd
...
📄️ ShopGetClerkID
...
📄️ ShopIsActive
...
📄️ ShopSetCameraAngleOffset
...
📄️ ShopSetCameraPos
...
📄️ ShopSetCameraZoomPercentage
...
📄️ ShopSetConversationTree
...
📄️ ShopSetIsPlayerInShop
...
📄️ ShopSetOnStopShoppingCB
...
📄️ ShopSetPlayerPos
...
📄️ ShopSetShopKeepInfo
...
📄️ ShopStart
...
📄️ ShouldEventInitiate
...
📄️ ShowGeneralHealthBar
...
📄️ SoccerPAllowAim
...
📄️ SoccerPGetHitPos
...
📄️ SoccerPGetHitTarget
...
📄️ SoccerPSetBallsToKick
...
📄️ SoccerPSetGoalArea
...
📄️ SoccerPSetHealthBarPosition
...
📄️ SoccerPSetMeterSpeed
...
📄️ SoccerPSetPed
...
📄️ SoccerPSetPedsHealthBar
...
📄️ SoccerPSetProjectile
...
📄️ SoccerPSetTarget
...
📄️ SoccerPSetTargetCount
...
📄️ SoccerPStartAiming
...
📄️ SoccerPStopAiming
...
📄️ SoundAddSpeechPriorityFilter
...
📄️ SoundBoxingCrowdSoundKill
...
📄️ SoundBoxingCrowdSoundPlayBoo
...
📄️ SoundBoxingCrowdSoundPlayCheer
...
📄️ SoundBoxingCrowdSoundSetExcitementLevel
...
📄️ SoundBoxingCrowdSoundStart
...
📄️ SoundCancelConversation
...
📄️ SoundClearScriptedAmbience
...
📄️ SoundClearSpeechFilter
...
📄️ SoundContinue
...
📄️ SoundDisableSpeech
...
📄️ SoundDisableSpeech_ActionTree
...
📄️ SoundEmitterEnable
...
📄️ SoundEmitterStart
...
📄️ SoundEmitterStop
...
📄️ SoundEnableInteractiveMusic
...
📄️ SoundEnableSpeech
...
📄️ SoundEnableSpeech_ActionTree
...
📄️ SoundFadeWithCamera
...
📄️ SoundFadeoutAmbience
...
📄️ SoundFadeoutStream
...
📄️ SoundInitScreamer
...
📄️ SoundIsPreloadReady
...
📄️ SoundIsSpeechPreloaded
...
📄️ SoundLoadBank
...
📄️ SoundLoopPlay2D
...
📄️ SoundLoopPlay3D
...
📄️ SoundLoopPlayOnPed
...
📄️ SoundLoopPlayOnProp
...
📄️ SoundLoopStop3D
...
📄️ SoundMakeEverythingCloser
...
📄️ SoundMusicJimmyComeToTheOfficePA
...
📄️ SoundPause
...
📄️ SoundPlay2D
...
📄️ SoundPlay3D
...
📄️ SoundPlay3DIgnoreFade
...
📄️ SoundPlayAmbience
...
📄️ SoundPlayAmbientSpeechEvent
...
📄️ SoundPlayInteractiveStream
...
📄️ SoundPlayInteractiveStreamLocked
...
📄️ SoundPlayMissionEndMusic
...
📄️ SoundPlayPreloadedSpeech
...
📄️ SoundPlayPreloadedStream
...
📄️ SoundPlayScriptedSpeechEvent
...
📄️ SoundPlayScriptedSpeechEventWrapper
...
📄️ SoundPlayScriptedSpeechEvent_2D
...
📄️ SoundPlayStream
...
📄️ SoundPlayStreamNoLoop
...
📄️ SoundPreloadSpeech
...
📄️ SoundPreloadStream
...
📄️ SoundPreloadStreamNoLoop
...
📄️ SoundRemoveAllQueuedSpeech
...
📄️ SoundRemoveSpeechPriorityFilter
...
📄️ SoundRestartAmbiences
...
📄️ SoundRestartPA
...
📄️ SoundSetAudioFocusCamera
...
📄️ SoundSetAudioFocusPlayer
...
📄️ SoundSetCurrentGoKartRace
...
📄️ SoundSetHighIntensityStream
...
📄️ SoundSetMidIntensityStream
...
📄️ SoundSetScriptedAmbience
...
📄️ SoundSetSpeechConversation
...
📄️ SoundSetSpeechPriorityFilter
...
📄️ SoundSpeechPlaying
...
📄️ SoundStartFireAlarm
...
📄️ SoundStopAmbiences
...
📄️ SoundStopCurrentSpeechEvent
...
📄️ SoundStopFireAlarm
...
📄️ SoundStopInteractiveStream
...
📄️ SoundStopPA
...
📄️ SoundStopStream
...
📄️ SoundUnLoadBank
...
📄️ SpawnerClearOverrideActiveSetting
...
📄️ SpawnerSetActiveWithinRadius
...
📄️ SpawnerSetOverrideActiveSetting
...
📄️ SplashScreenDisable
...
📄️ SplashScreenDisplay
...
📄️ StartCutscene
...
📄️ StartMission
...
📄️ StartVibration
...
📄️ StatAddToFloat
...
📄️ StatAddToInt
...
📄️ StatGetAsFloat
...
📄️ StatGetAsInt
...
📄️ StatGetGameCompletion
...
📄️ StatGetNumLayoutItems
...
📄️ StatGetPrincipalDiffAsFloat
...
📄️ StatGetPrincipalDiffAsInt
...
📄️ StatLayoutAddGroup
...
📄️ StatLayoutAddHeading
...
📄️ StatLayoutAddStat
...
📄️ StatResetAll
...
📄️ StatSetAsFloat
...
📄️ StatSetAsInt
...
📄️ StatSetIsTrackingEnabled
...
📄️ StatUpdatePrincipalStats
...
📄️ StopAmbientPedAttacks
...
📄️ StopCutscene
...
📄️ StopPedProduction
Stops generating any kind of Ambient peds.
📄️ StopVibration
...
📄️ StreamedScriptHasLoaded
...
📄️ StreamedScriptLaunch
...
📄️ StreamedScriptRemove
...
📄️ StreamedScriptRequest
...
📄️ StreamedScriptTerminate
...
📄️ StruggleButtonSetButton
...
📄️ StruggleButtonSetDisplay
...
📄️ StruggleButtonSetText
...
📄️ SystemAllowMissionManagerToForceRunMissions
...
📄️ SystemBustedAreaTransitionHandled
...
📄️ SystemEnableFrontEndAndSelectScreens
...
📄️ SystemGetSavedPositionInformation
...
📄️ SystemIsReady
Checks if the game is ready for most forms of scripting.
📄️ SystemMarkCollisionForExclusion
...
📄️ SystemResetShouldMovePlayer
...
📄️ SystemShouldEndScript
...
📄️ SystemShouldMovePlayer
...
📄️ T_ChristmasdLogic
...
📄️ T_ExpelledLogic
...
📄️ TaggingOnlyShowMissionTags
...
📄️ TaggingPedHasJustFinished
...
📄️ TaggingSetTVsState
...
📄️ TaggingStartPersistentTag
...
📄️ TaggingStopPersistentTag
...
📄️ TattooStoreAdd
...
📄️ TattooStoreRegisterFeedbackCallback
...
📄️ TerminateCurrentScript
...
📄️ TerminateThread
...
📄️ TextAddNonLocalizedString
...
📄️ TextAddParamNum
...
📄️ TextAddParamString
...
📄️ TextClear
...
📄️ TextPrint
...
📄️ TextPrintBig
...
📄️ TextPrintF
...
📄️ TextPrintString
...
📄️ ThreadNameSpace
...
📄️ ThreadYield
...
📄️ ToggleHUDComponentFlashing
...
📄️ ToggleHUDComponentLocked
...
📄️ ToggleHUDComponentVisibility
...
📄️ TutorialMessage
...
📄️ TutorialRemoveMessage
...
📄️ TutorialShowMessage
...
📄️ TutorialStart
...
📄️ TutorialStop
...
📄️ UnLoadAnimationGroup
...
📄️ UnLoadBranch
...
📄️ UnloadFontStyle
...
📄️ UnloadModels
...
📄️ UnlockYearbookPicture
...
📄️ UnpauseGameClock
...
📄️ UnpauseSimulation
...
📄️ UpdateAsylum
...
📄️ UpdateTextQueue
...
📄️ VehicleBikeForceBoundingSphereUpdate
...
📄️ VehicleBikeGeneratorToggle
...
📄️ VehicleCreateCarGenerator
...
📄️ VehicleCreatePoint
...
📄️ VehicleCreateXYZ
Spawns a vehicle at the specified position.
📄️ VehicleDelete
...
📄️ VehicleDontCleanup
...
📄️ VehicleEnableEngine
...
📄️ VehicleEnableSiren
...
📄️ VehicleFaceHeading
...
📄️ VehicleFindInAreaXYZ
...
📄️ VehicleFindRandomSpawnPosition
...
📄️ VehicleFollowEntity
...
📄️ VehicleFollowPath
...
📄️ VehicleFromDriver
...
📄️ VehicleGetHealth
...
📄️ VehicleGetModelId
...
📄️ VehicleGetPosXYZ
...
📄️ VehicleIsInAreaXYZ
...
📄️ VehicleIsInTrigger
...
📄️ VehicleIsModel
...
📄️ VehicleIsValid
...
📄️ VehicleMakeAmbient
...
📄️ VehicleModelNotNeededAmbient
...
📄️ VehicleMoveToXYZ
...
📄️ VehicleOverrideAmbient
...
📄️ VehicleOverrideAmbientCruiseSpeed
...
📄️ VehicleRequestModel
...
📄️ VehicleRevertToDefaultAmbient
...
📄️ VehicleSetAccelerationMult
...
📄️ VehicleSetColor
...
📄️ VehicleSetColours
...
📄️ VehicleSetCruiseSpeed
...
📄️ VehicleSetDrivingMode
...
📄️ VehicleSetEntityFlag
...
📄️ VehicleSetMission
...
📄️ VehicleSetNISSafe
...
📄️ VehicleSetOwner
...
📄️ VehicleSetPosPoint
...
📄️ VehicleSetPosXYZ
Sets the position of a vehicle in the world.
📄️ VehicleSetStatic
...
📄️ VehicleSetStatus
...
📄️ VehicleSirenAllwaysOn
...
📄️ VehicleStop
...
📄️ Wait
...
📄️ WaitAreaDATLoad
...
📄️ WaitInterruptible
...
📄️ WaitSkippable
...
📄️ WeaponEquipped
...
📄️ WeaponGetType
...
📄️ WeaponRequestModel
...
📄️ WeaponSetRangeMultiplier
...
📄️ WeatherForceSnow
...
📄️ WeatherGet
...
📄️ WeatherRelease
...
📄️ WeatherSet
...
📄️ YearbookIsFull
...
📄️ bsDumpMemUsage
...
📄️ bsDumpRunTimeMetrics
...
📄️ bsMarkCheckPoint
...
📄️ bsWait
...
📄️ dbg_print
...
...
📄️ printfor
...